1. ์”ฌ๋ทฐ๋ฅผ ์•ˆ์ผฐ์„๋•Œ, ๋งˆ์šฐ์Šค ์œ„์น˜์— ๋นจ๊ฐ„ ๋งˆ์ปค๊ฐ€ ์ž˜ ๋”ฐ๋ผ์˜ด



2. ์”ฌ๋ทฐ๋ฅผ ์ผฐ์„๋•Œ, ๋งˆ์šฐ์Šค ํฌ์ง€์…˜์— ๋ฐฐ์œจ์ด ์ ์šฉ๋œ๊ฒƒ๋งˆ๋ƒฅ ์–ด๊ธ‹๋‚œ ์œ„์น˜์— ์žˆ์Œ



์ฝ”๋“œ๋Š” ์•„๋ž˜์™€ ๊ฐ™์Œ


// ๋งˆ์šฐ์Šค ์›€์ง์ผ๋•Œ๋งˆ๋‹ค ๋งˆ์šฐ์Šค ์œ„์น˜ ์ž…๋ ฅ
playerInput.Player.MousePosition.performed += val =>
{
mousePos = Camera.main.ScreenToWorldPoint(val.ReadValue<Vector2>());
mousePos.z = 0;
};

private void Update()
{
//! ํ…Œ์ŠคํŠธ์šฉ ๋นจ๊ฐ„์ƒ‰ ๋งˆ์ปค ์ด๋™
marker.transform.position = mousePos;
}


ScreenToWorldPoint ํ•จ์ˆ˜๋ฅผ ๋‚ด๊ฐ€ ์ž˜๋ชป ์ดํ•ดํ•œ๊ฑด๊ฐ€...

์™œ ์”ฌ๋ทฐ ์ผค๋•Œ ๋Œ๋•Œ๋งˆ๋‹ค ๋‹ค๋ฅธ๊ฑด์ง€๋„ ๋ชจ๋ฅด๊ฒ ๊ณ 

์ด๋Ÿฐ๊ฑฐ ๊ฒช์–ด๋ณด์‹ ๋ถ„ ์žˆ์Œ?