[CreateAssetMenu(fileName = "CardData", menuName = "Scriptable/Card Data", order = int.MaxValue)]

public class CardData : MonoBehaviour

{

ย  ย  [SerializeField]

ย  ย  private string cardText;

ย  ย  public string CardText { get { return cardText; } }

ย  ย  [SerializeField]

ย  ย  private Sprite cardImage;

ย  ย  public Sprite CardImage { get { return cardImage; } }

}


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