UnityEvent์—์„ 

_diceEvent.AddListener(() => GiveDamage(2));


์ด๋Ÿฐ์‹์œผ๋กœ ๊ฐœ๋ณ„ ๋งค๊ฐœ๋ณ€์ˆ˜ ์ค„ ์ˆ˜ ์žˆ๋˜๋ฐ ๊ทธ๋ƒฅ ์ด๋ฒคํŠธ์—” ์ด๋Ÿฐ๊ฑฐ ์—†์Œ?