์›๊ฑฐ๋ฆฌ ๊ณต๊ฒฉ(ํˆฌ์‚ฌ์ฒด ๋‚ ๋ฆฌ๊ธฐ)๊ณผ ๊ณต๊ฒฉ๊ฐ€๋Šฅ ํƒ€์ผํ‘œ์‹œ(์‹œ์•ผ) ๊ตฌํ˜„ํ•จ.


์‹œ์•ผ๋Š” ๊ณต๊ฒฉ์ž ํƒ€์ผ์˜ 4๊ฐœ ๊ผญ์ง€์ ์œผ๋กœ๋ถ€ํ„ฐ ๋ชฉํ‘œ ํƒ€์ผ์˜ ์•„๋ฌด ์ง€์ ๊นŒ์ง€ ์ง์„ ์„ ๊ทธ์—ˆ์„๋•Œ, ๋„์ค‘์— ์žฅ์• ๋ฌผ์ด ์žˆ๋Š”์ง€ ํŒ๋‹จํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ๊ตฌํ˜„ํ•จ.

๋„์ค‘์— ์žฅ์• ๋ฌผ์ด ์—†๋Š” ์ง์„ ์„ ๊ทธ๋ฆด์ˆ˜ ์žˆ์œผ๋ฉด ๋ณด์ž„ ํŒ์ •์œผ๋กœ, ๊ฝค ๋А์Šจํ•œ ์กฐ๊ฑด์œผ๋กœ ํ•จ.


permissive FOV์„ ๊ทผ์‚ฌ - ์•„๋ž˜ ๋ฌธ์„œ์™€ ๋น„์Šทํ•œ๋“ฏ.

http://www.adammil.net/blog/v125_roguelike_vision_algorithms.html#permissive




ํ• ์ผ (ํƒœ์‚ฐ)

ํ™”๋ฉด UI

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๋žœ๋ค ๋˜์ „ ์ƒ์„ฑ

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