์ผ๋‹จ ์ฝ”๋“œ ๋จผ์ €


ย private void Move()

ย  ย  {

ย  ย  ย  ย  float horizontal = Input.GetAxis("Horizontal");

ย  ย  ย  ย  float vertical = Input.GetAxis("Vertical");


ย  ย  ย  ย  Vector3 moveInput = new Vector3(horizontal, 0, vertical).normalized;


ย  ย  ย  ย  characterController.SimpleMove(moveInput * speed);

ย  ย  }


void Rotation()

ย  ย  {

ย  ย  ย  ย  if (characterController.velocity.magnitude <= 0.01f) return;


ย  ย  ย  ย  float yawCamera = cam.transform.rotation.eulerAngles.y;


ย  ย  ย  ย  transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, yawCamera, 0), turnSpeed * Time.deltaTime);

ย  ย  }


์บ๋ฆญํ„ฐ ์ „ํ›„์ขŒ์šฐ ์ด๋™์— ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š”๋ฐ


๋งˆ์šฐ์Šค ์ด๋™์— ๋”ฐ๋ผ์„œ ์นด๋ฉ”๋ผ๊ฐ€ ๊ฐ™์ด ํšŒ์ „ํ•˜๊ณ 


์บ๋ฆญํ„ฐ ํšŒ์ „๋„ ์นด๋ฉ”๋ผ ํšŒ์ „์ด๋ž‘ ๊ฐ™๊ฒŒ ํ•ด๋’€์Œ


๊ทผ๋ฐ ์บ๋ฆญํ„ฐ๋ฅผ ์‹ค์ œ๋กœ ํšŒ์ „์‹œ์ผœ๋ณด๋ฉด


wasd๋ฅผ ๋ˆŒ๋ €์„ ๋•Œย ๋งˆ์น˜ ํšŒ์ „ํ•˜๊ธฐ ์ „ ์ฒ˜๋Ÿผ ์›€์ง์ž„


์˜์ƒ์—์„œ๋„ ๋ณด๋ฉด ์บ๋ฆญํ„ฐ ํšŒ์ „ ํ›„์— wasd๋ฅผ ๋ˆŒ๋ €์„ ๋•Œ


w ๋ˆ„๋ฅด๋ฉด ์ „์ง„์ด ์•„๋‹ˆ๋ผ ์ขŒ๋กœ๊ฐ€๊ณ 


s ๋ˆ„๋ฅด๋ฉด ํ›„์ง„์ด ์•„๋‹ˆ๋ผ ์šฐ๋กœ ๊ฐ€๋ฒ„๋ฆฌ๋„ค


๋งˆ์น˜ ์บ๋ฆญํ„ฐ forward๊ฐ€ ์•„์˜ˆ ์•ˆ ๋ฐ”๋€๊ฒƒ์ฒ˜๋Ÿผ ์›€์ง์ด๋Š”๋ฐ


์ด๊ฑฐ ์–ด์ผ€ ํ•ด๊ฒฐํ• ์ˆ˜์žˆ๋Š”์ง€..