ํ•œ๋ฒˆ ๊ณต๊ฒฉํ–ˆ์„ ๋•Œ ์ถฉ๋Œ ์ฒ˜๋ฆฌ๊ฐ€ ๊ฐ™์€ ๋Œ€์ƒ์— ์—ฌ๋Ÿฌ ๋ฒˆ ๋˜๋Š”๋ฐ ํ•œ ๋ฒˆ๋งŒ ๋˜๊ฒŒ ํ•˜๊ณ  ์‹ถ์Œ


https://answers.unity.com/questions/897505/preventing-multiple-collisions-on-same-target.html

๊ทธ๋‚˜๋งˆ ์ฐพ์€๊ฒŒ ์š”๊ฑด๋ฐ

  1. private bool hasCollide = false;
  2. void OnTriggerEnter (Collider other) {
  3. if (other.gameObject.tag == "Enemy") {
  4. if(hasCollide == false){
  5. hasCollide = true;
  6. other.gameObject.GetComponent<EnemyHealth>().TakeDamage(WeaponDamage);
  7. }
  8. }
  9. }
  10. ์ด๋ ‡๊ฒŒ ํ•œ ๋ฒˆ์— ํ•œ ๋Œ€์ƒ๋งŒ ๊ณต๊ฒฉํ•  ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™๊ณ 

  11. ์—ฌ๋Ÿฌ ๋Œ€์ƒ์„ ํ•œ ๋ฒˆ์— ๋•Œ๋ฆด ์ˆ˜๋Š” ์žˆ์ง€๋งŒ ํ•œ ๋Œ€์ƒ๋‹น ํ•œ ๋ฒˆ๋งŒ ๋ฐ๋ฏธ์ง€๊ฐ€ ๋“ค์–ด๊ฐ€๊ฒŒ ํ•˜๋ ค๋ฉด ์–ด๋–ป๊ฒŒ ํ•ด์•ผ๋ ๊นŒ ? ? ?