1번째 λŠλ‚Œν‘œ


BuildMethodException: [GoogleMobileAds] Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.

ManifestProcessor.StopBuildWithMessage (System.String message) (at Assets/GoogleMobileAds/Editor/ManifestProcessor.cs:211)

ManifestProcessor.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at Assets/GoogleMobileAds/Editor/ManifestProcessor.cs:96)

UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass16_0.<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) (at <0d6ce211ebbc47e1a35a84c3672ff58f>:0)

UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at <0d6ce211ebbc47e1a35a84c3672ff58f>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


2번째 λŠλ‚Œν‘œ

> Configure project :launcher

WARNING: The option setting 'android.enableR8=false' is deprecated.

It will be removed in version 5.0 of the Android Gradle plugin.

You will no longer be able to disable R8


> Task :unityLibrary:preBuild UP-TO-DATE

> Task :unityLibrary:GoogleMobileAdsPlugin.androidlib:preBuild UP-TO-DATE

> Task :launcher:preBuild UP-TO-DATE


~ κΈΈμ–΄μ„œ μƒλž΅


> Task :launcher:packageReleaseBundle

> Task :launcher:signReleaseBundle FAILED


3번째 λŠλ‚Œν‘œ


FAILURE: Build failed with an exception.


* What went wrong:

Execution failed for task ':launcher:signReleaseBundle'.

> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade

Β  Β > Failed to read key dltmdxorcj from store "E:\Unity\ν‚€μŠ€ν† μ–΄\user.keystore": Cannot recover key


* Try:

Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.


* Get more help at https://help.gradle.org


BUILD FAILED in 6s

Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8


UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


4번쨰 λŠλ‚Œν‘œ


CommandInvokationFailure: Gradle build failed.Β 

E:\Unity\2021.3.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "E:\Unity\2021.3.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"


Environment Variables:

OculusBase = C:\Program Files\Oculus\

USERDOMAIN = TAEK

ProgramFiles = C:\Program Files

TMP = C:\Users\dltmd\AppData\Local\Temp

GTK_BASEPATH = C:\Program Files (x86)\GtkSharp\2.12\

PROCESSOR_REVISION = 7100

OneDriveConsumer = C:\Users\dltmd\OneDrive

OS = Windows_NT


~μƒλž΅~


5번째 λŠλ‚Œν‘œ
Build completed with a result of 'Failed' in 100 seconds (99791 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

6번쨰 λŠλ‚Œν‘œ
UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors
Β  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0Β 
Β  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0Β 
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)