์”ฌ์•ˆ์—ย 


๋ชฌ์Šคํ„ฐํ”„๋ฆฌํŽฉ,์• ๋‹ˆ๋ฉ”์ด์…˜,๋ฉ”ํ…Œ๋ฆฌ์–ผ ๋“ฑ๋“ฑ ๋ชฌ์Šคํ„ฐ๋ฅผ ๊ตฌ์„ฑํ•˜๋Š”๊ฑฐ ๋‹ค ๋„ฃ๊ณ ย 


ํด๋”ํ†ต์งธ๋กœ ์–ด๋“œ๋ ˆ์„œ๋ธ”์ฃผ์†Œ๋งŒ๋“ค๊ณ ,์”ฌ์ฃผ์†Œ๋งŒ๋“ค์—ˆ๋Š”๋ฐ


Addressables.InstantiateAsync("Stage_1", new Vector3(0,0,0), Quaternion.identity); //์Šคํ…Œ์ด์ง€1์˜ ํด๋” ์–ด๋“œ๋ ˆ์„œ๋ธ”์ฃผ์†Œ
Addressables.LoadSceneAsync("Stage1", UnityEngine.SceneManagement.LoadSceneMode.Additive); //์Šคํ…Œ์ด์ง€1 ์”ฌ


์ด๋Ÿฐ์‹์œผ๋กœ ๊ตฌํ˜„ํ–ˆ๋Š”๋ฐ ๋ชฌ์Šคํ„ฐ ๋ฉ”ํ…Œ๋ฆฌ์–ผ์ด ๋‹ค ์ฐธ์กฐ์•ˆ๋˜๋„ค์š”..


ํ˜น์‹œ์„ค๋งˆ ํด๋”์•„๋ž˜์—์žˆ๋Š”๋ฉ”ํ…Œ๋ฆฌ์–ผ์ด๋‚˜ ์• ๋‹ˆ๋ฉ”์ด์…˜๋“ฑ๋“ฑ ๋‹ค ์–ด๋“œ๋ ˆ์„œ๋ธ” ์ฃผ์†Œ ๋‹ค ์„ค์ •ํ•ด์„œ ์ผ์ผ์ด ๋‹ค ์„ค์ •ํ•ด์•ผํ•˜๋‚˜์š”??

ํด๋”ํ†ต์งธ๋กœ ํ•ด์„œ ์”ฌ์— ๋ฐ•์•„๋„ฃ์–ด์„œ ํ•˜๋Š”๋ฐฉ์‹์€ ์•ˆ๋˜๋Š”๊ฑด๊ฐ€์š”?