namespace StatusEffect { public class Effect { public Effect(int duration, Character order) { order.curStatusEffects.Add(this); Progress(duration, order).Start(); } public virtual async Task Progress(int duration, Character order) { for(int i = 0;i<duration;i++) { //์‹คํ–‰ํ•  ์ƒํƒœ์ด์ƒ๋“ค ๋‚ด์šฉ await Task.Delay(1000); } order.curStatusEffects.Remove(this); } } }


์ €๋Ÿฐ์‹์œผ๋กœ Effect class ์ƒ์†ํ•˜๋Š” ์‹ค์ œ ์ƒํƒœ์ด์ƒํšจ๊ณผ๋“ค ๋ฐ‘์— ๋งŒ๋“ค๊ณ 


์ง€์†์‹œ๊ฐ„์ด๋ž‘ ์ƒํƒœ์ด์ƒ ๊ฑธ๋ฆด ์บ๋ฆญํ„ฐ ๋งค๊ฐœ๋ณ€์ˆ˜๋กœ ํด๋ž˜์Šค ์ƒ์„ฑํ•˜๋ฉด


์ƒ์„ฑ์ž๊ฐ€ ์•Œ์•„์„œ ์บ๋ฆญํ„ฐ ์ƒํƒœ์ด์ƒ ๋ชฉ๋ก์— ๋“ค์–ด๊ฐ”๋‹ค๊ฐ€ ์ง€์†์‹œ๊ฐ„๋™์•ˆ ๋‚ด์šฉ์‹คํ–‰ํ•˜๊ณ  ์™„๋ฃŒ๋˜๋ฉด ๋น ์ ธ๋‚˜์˜ค๊ฒŒ ๋งŒ๋“ ๊ฑด๋ฐ


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