using Hashtable = ExitGames.Client.Photon.Hashtable;

...

public override void OnJoinedRoom()
ย  ย  {
ย  ย  ย  ย  if (PhotonNetwork.IsMasterClient){
ย  ย  ย  ย  ย  ย  PhotonNetwork.LocalPlayer.SetCustomProperties(new Hashtable { { "IsAdmin", "Admin" } });

ย  ย  ย  ย  ย  ย  Hashtable playerCP = PhotonNetwork.LocalPlayer.CustomProperties;

ย  ย  ย  ย  ย  ย  print(playerCP["IsAdmin"]);
ย  ย  ย  ย  }
ย  ย  }

null๋‚˜์˜ด
์–ด์งธ์„œ์ง€
์ด๋ฌธ์žฅ์ด ๋‹ค์ธ๋ฐ ๋‹ค๋ฅธ๊ณณ์—์„œ ์—๋Ÿฌ๊ฐ€ ๋‚˜๊ธฐ๋•Œ๋ฌธ์— ์—ฌ๊ธฐ์„œ null์ด ์ถœ๋ ฅ๋˜๋Š”๊ฑด ๋ง์ด์•ˆ๋˜์ง€์•Š์Œ?
๊ฐœ์—ด๋ฐ›๋„ค ์œผใ…