1. ๊ฒŒ์ž„๊ฐœ๋ฐœ์ด๋ž‘ ๋ฒกํ„ฐ๋ž‘ ๋ฌด์Šจ ์ƒ๊ด€?

(1)์ผ๋‹จ ๊ทธ๋ž˜ํ”ฝ์˜ ํ‘œํ˜„๋ฐฉ์‹๋ถ€ํ„ฐ ๋ณด์ž

๊ทธ๋ž˜ํ”ฝ์˜ ํ‘œํ˜„๋ฐฉ์‹์€ ๋ช‡๊ฐœ๊ฐ€ ์žˆ์ง€๋งŒ ์ผ๋‹จ ๋ฒกํ„ฐ๋ฐฉ์‹์€

์ฆ‰ ์—ฌ๋Ÿฌ๊ฐœ์˜ ์ ๋“ค์„ ๋ฒกํ„ฐ๋กœ ํ‘œ์‹œํ•˜๊ณ  ๊ทธ์ ๋“ค์„ ์ด์œผ๋ฉด ๊ทธ๋ž˜ํ”ฝ์ด ๋˜๋Š”๊ฑฐ์ž„ ใ…‡ใ…‡

๋ฐ‘์˜ ์˜ˆ ๊ทธ๋ฆผ ์˜ค๊ฐํ˜•ABCDE๊ฐ€ ๋ชจ๋‹ˆํ„ฐ์ƒ์— ๋‚˜์˜ค๋Š”๊ฑฐ์ง€.. ์ด๊ฒŒ ์ข€ ๋” ์‹ฌํ™”ํ•˜๋ฉด 3d๊ทธ๋ž˜ํ”ฝ๋“ค์ด ๋˜๋Š”๊ฑฐ๊ณ ..

๋ฌผ๋ก  ๋‹จ์ˆœํ•˜๊ฒŒ ์ ๋“ค๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์ง€๋งŒ ๋ฒกํ„ฐ๋กœ ํ‘œํ˜„ํ•ด์„œ ๋ฒกํ„ฐ์— ๋‹ด๊ธด ๋„๊ตฌ(์„ฑ์งˆ)๋“ค์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒŒ ์žฅ์ ์ด์ง€..

(2) ์œ ๋‹ˆํ‹ฐ์—์„œ๋Š”?

์œ ๋‹ˆํ‹ฐ๋ฌธ์„œ์—์„œ ์ด๋ ‡๊ฒŒ ์“ด๋‹ค๊ณ  ํ•˜๋”๋ผ... A๋ผ๋Š” ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์žˆ๊ณ  B๋ผ๋Š” ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์žˆ๋Š”๋ฐ ๊ทธ ๋‘˜์„ ๋ฒกํ„ฐ๋กœ ํ‘œํ˜„ํ•˜๋ฉด

๋‘˜์ด ์ถฉ๋Œํ–ˆ์„ ๋–„ ๋ฒกํ„ฐ์˜ ๋ง์…ˆ์œผ๋กœ ํ•ฉ์ณ์ง„ ๋ฒกํ„ฐ๋กœ ํ‘œํ˜„ํ•ด์„œ ์ถฉ๋Œ์ด๋‚˜ ๊ฐ€์†์„ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค๊ณ ํ•จ...


์ด์ฒ˜๋Ÿผ ๋ฒกํ„ฐ๋Š” ์œ ์šฉํ•œ ์นœ๊ตฌ๋ผ๋Š”๊ฑฐ ใ…‡ใ…‡..


๋˜ฅ๊ธ€์ฃ„์†กํ•ฉ๋‹ˆ๋‹ค ํ”ผ๋“œ๋ฐฑ ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค

https://docs.unity3d.com/kr/530/Manual/UnderstandingVectorArithmetic.html ์‹ฌ์‹ฌํ•˜์‹ค ๋–„ ์ด๊ฑฐ๋‚˜ ๋ณด์„ธ์š”

(์ถ”๊ฐ€+) ๋ฒกํ„ฐ ๋ฐฐ์šด ๊ฒƒ์„ ์‹ค์ œ๋กœ ์ ์šฉํ•ด๋ดค๋Š”๋ฐ







charRigidbody = gameObject.GetComponent<Rigidbody>();

float hAxis = Input.GetAxisRaw("Horizontal"); float vAxis = Input.GetAxisRaw("Vertical"); Vector3 inputDir = new Vector3(hAxis, 0, vAxis).normalized; Vector3 speedUp = new Vector3(hAxis, 0, vAxis).normalized; if (Input.GetKey(KeyCode.Q)) //์ด๋ถ€๋ถ„์ด ๋ฒกํ„ฐ์˜ ๋ง์…ˆ์„ ํ™œ์šฉํ•œ ๊ฒƒ์ด๋ผ๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. { inputDir += speedUp; inputDir += speedUp; inputDir += speedUp; inputDir += speedUp; }


Debug.Log(inputDir); charRigidbody.position += inputDir * moveSpeed*Time.deltaTime; transform.LookAt(transform.position + inputDir);


์ฝ”๋“œ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ํ‚ค๋ณด๋“œ Q๋ฅผ ๋ˆ„๋ฅด๋ฉด inputDir๋ฒกํ„ฐ์—๋‹ค๊ฐ€ speedUp์ด๋ผ๋Š” ๋ฒกํ„ฐ๋ฅผ ๋„ค ๋ฒˆ ๋” ํ•ด์ค€๋‹ค๋Š” ๋‚ด์šฉ์ธ๋ฐ

ํ™”๋ฉด์—์„  ์†๋„ ๊ฐ€์† ์Šคํ‚ฌ์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ ๋˜๋Š”๊ฑฐ์ง€ ใ…‡ใ…‡

์ด๊ฑธ ์‘์šฉํ•˜๋ฉด ์นดํŠธ๋ผ์ด๋” ๋“œ๋ฆฌํ”„ํŠธ๋ผ๋˜๊ฐ€ ๋กค ์œ ์ฒดํ™” ์ด๋Ÿฐ ๊ฒŒ ๋˜์ง€์•Š์„๊นŒ?