์ธ-ํ•˜ (์ธ๋””๊ฒŒ์ž„๊ฐœ๋ฐœ๊ฐค๋Ÿฌ๋ฆฌ ํ•˜์ด๋ผ๋Š” ๋œป)

์ง€๊ธˆ ์”ฌ์€ 1๋ฒˆ์ฒ˜๋Ÿผ ๋˜์–ด์žˆ์Œ. ๋ฐ”๋‹ฅ Quad ์œ„์— ์บ๋ฆญํ„ฐ๊ฐ€ Y ๋ฐฉํ–ฅ์œผ๋กœ ์ด๋™ํ•˜๋Š” ๋ฐฉ์‹์ธ๋ฐ,ย 
Far clipping plane์„ ์งง๊ฒŒ ์žก๊ณ ,ย 
2๋ฒˆ์ฒ˜๋Ÿผ Screen space-Camera Canvas๋ฅผ ์‚ฌ์šฉํ•ด์„œ ์›๊ฒฝ์ด๋ž‘ ๊ทผ๊ฒฝ์„ ๊น”์•„์ค„ ์ƒ๊ฐ์ž„

์›๊ฒฝ ์ด๋ฏธ์ง€๋Š” ์™ผ์ชฝ ์œ„ Pivot์œผ๋กœ ํ•ด์„œ ๋Œ€์ถฉ ํฌ๊ฒŒ ๊น”์•˜๋Š”๋ฐ
๊ทผ๊ฒฝ์€ ํ™”๋ฉด ๊ฐ€์šด๋ฐ, ํ•˜์ง€๋งŒ 3๋ฒˆ์˜ Clipping line ์–ธ์ €๋ฆฌ์— ์œ„์น˜์‹œ์ผœ์•ผํ•ด์„œ

์ € Clipping line์ด ์ƒ๊ธฐ๋Š” Camera์˜ Rect transform position์„ ๊ตฌํ•˜๋ ค๊ณ  ํ•˜๋Š”๋ฐ ์•„์ด๋””์–ด๊ฐ€ ์ž˜ ์•ˆ๋– ์˜ค๋ฆ„ ใ… ใ… 
๋•…๋ฐ”๋‹ฅ์„ position (0, 0, 1) scale (30, 500, 1)์˜ Quad๋กœ ๋งŒ๋“ค์—ˆ์œผ๋‹ˆ๊นŒ,ย 
(0, 0, 1)์˜ World Position์„ Viewport position์œผ๋กœ ๋ณ€ํ™˜์‹œ์ผœ์„œ Canvas positon์„ ๊ตฌํ•˜๋ ค๊ณ  ํ–ˆ๋Š”๋ฐ
Camera position / Camera๊ฐ€ LookAtํ•˜๊ณ ์žˆ๋Š” ์บ๋ฆญํ„ฐ์˜ ์œ„์น˜๊ฐ€ ๊ณ„์† ๋ฐ”๋€Œ์–ด์„œ ๊ทธ๋Ÿฐ์ง€ ์ขŒํ‘œ๊ฐ€ ์ผ์ •ํ•˜๊ฒŒ ์•ˆ๋‚˜์˜ด...

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