๊ฐœ๋ฐœํ•˜๋‹ค ๋ณด๋ฉด ๋Œ€์ถฉ ๋ญ ํ™•์ธํ•˜๊ณ  ์‹ถ์„๋•Œ Debug.Log ์–ด์ฉŒ๊ณ  ๋งŽ์ด ์“ฐ๋Š”๋ฐ,ย 

์–ด๋А ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์—์„œ ์ € ๋ฉ”์„ธ์ง€๊ฐ€ ํ‘œ์‹œ๋˜๋Š”์ง€๊นŒ์ง€ ํ™•์ธํ•˜๊ณ  ์‹ถ์„๋•Œ๊ฐ€ ์žˆ์Œ.ย 

๊ทธ๋Ÿด๋•Œ๋ฅผ ๋Œ€์ถฉ Debug.Log(gameObject.name + ": message") ์ด๋ ‡๊ฒŒ ํ•  ๋•Œ๊ฐ€ ๋งŽ์•˜๋Š”๋ฐย 

๊ทธ๊ฑฐ ๋งค๋ฒˆ ์“ฐ๋Š”๊ฑฐ ๋„ˆ๋ฌด ๊ท€์ฐฎ์•„์„œ ๋ฐ‘์— ํด๋ž˜์Šค ์ฒ˜๋Ÿผ ํ–ˆ์Œ.ย 

์ด๋Ÿฌ๋‹ˆ๊นŒ ๋ฐ”๋กœ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์—์„œ Log ์“ฐ๋ฉด ์ด๋ฆ„๋„ ๊ฐ™์ด ํ‘œ์‹œ๋˜๋‹ˆ๊นŒ ๋งค์šฐ ํŽธํ•จ.ย 

public static class GameObjectExtension { public static void Log(this GameObject obj, string message, string prefix = "") { Debug.Log(string.Concat(obj.name, "# ", prefix, " ", message)); } }


์“ธ๋•Œ๋Š” ์ด๋ ‡๊ฒŒ ์“ฐ๊ณ ย 

gameObject.Log("Hello World");


์ฝ˜์†”์—์„œ๋Š”ย  ์ด๋ ‡๊ฒŒ ํ‘œ์‹œ๋จย 

> objName# Hello Worldย 


์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๋””๋ฒ„๊ทธ ๋กœ๊ทธ๊ฐ€ ์–ด๋А ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์—์„œ ๋ถˆ๋ ค์กŒ๋Š”์ง€ ํ™•์ธ๊ฐ€๋Šฅ.ย 

๋ถˆํŽธํ•œ์ ์ด๋ผ๋ฉด ์ฝ˜์†”์—์„œ ์ € ๋ฉ”์„ธ์ง€๊ฐ€ ๋‚˜์˜ค๋Š” ์Šคํฌ๋ฆฝํŠธ ์ฐพ์•„์•ผ ํ•  ๋•Œ, ๊ฐ€์žฅ ์ฒซ๋ฒˆ์งธ ์Šคํฌ๋ฆฝํŠธ๋กœ GameObjectExtension์ด ๋‚˜์™€๋ฒ„๋ฆฐ๋‹ค๋Š”๊ฑฐย