๋ฐ‘์— Debug.Log ๊ธ€์— ํŽธ๋ฆฌํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•˜๋Š” ์‚ฌ๋žŒ๋“ค์ด ๋ช‡๋ช‡ ์žˆ์–ด์„œ ์™„์ „ํŒ ๊ณต์œ ํ•จ.



using UnityEngine; public static class GameObjectExtension { public static string NameToDisplay = null; public static void Log(this GameObject obj, string message, string prefix = "") { if (NameToDisplay != null) { if (obj.name != NameToDisplay) { return; } } Debug.Log(string.Concat(obj.name, "# ", prefix, " ", message)); } public static void LogWarning(this GameObject obj, string message, string prefix = "") { if (NameToDisplay != null) { if (obj.name != NameToDisplay) { return; } } Debug.LogWarning(string.Concat(obj.name, "# ", prefix, " ", message)); } public static void LogError(this GameObject obj, string message, string prefix = "") { if (NameToDisplay != null) { if (obj.name != NameToDisplay) { return; } } Debug.LogError(string.Concat(obj.name, "# ", prefix, " ", message)); } }



์“ฐ๋Š” ๋ฐฉ๋ฒ•์€, ๋งŒ์ผ ์ž์‹ ์ด ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„๊ณผ ๊ฐ™์ด ๋ฉ”์„ธ์ง€๋ฅผ ํ‘œ์‹œํ•˜๊ณ  ์‹ถ์„ ๋•Œ,

gameObject.Log("message") <- ์ด๋ ‡๊ฒŒ ์“ฐ๋ฉด ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„์ด๋ž‘ ๋ฉ”์„ธ์ง€๊ฐ€ ๊ฐ™์ด ํ‘œ์‹œ๋จ.


๊ทธ๋ฆฌ๊ณ  ๋งŒ์ผ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์ค‘์— ๋”ฑ ํ•˜๋‚˜๋งŒ ๊ณจ๋ผ์„œ ๋กœ๊ทธ๋ฅผ ์ถœ๋ ฅํ•˜๊ณ  ์‹ถ๋‹ค ํ• ๋•Œ๋Š”

GameObjectExtension.NameToDisplay = "player1";

์ด๋ ‡๊ฒŒ ์„ค์ •ํ•ด์คŒ player1 ๋กœ๊ทธ๋งŒ ์ถœ๋ ฅ๋จ.


์ด๊ฒŒ ์–ธ์ œ ํ•„์š”ํ•˜๋ƒ๋ฉด, ์—ฌ๋Ÿฌ ์œ ๋‹›๋“ค์ด ๋ง‰ ๋Œ์•„๊ฐ€๊ณ  ์žˆ์„๋•Œ, ํ•˜๋‚˜๋งŒ ๋ณด๊ณ ์‹ถ๋‹ค. ํ• ๋•Œ ํ•„์š”ํ•จ.

๊ทธ๋ƒฅ ์ฝ˜์†”์— ๊ฒ€์ƒ‰๊ธฐ๋Šฅ ์“ฐ๋ฉด ๋˜์ง€ ์•Š๋ƒ? ํ• ์ˆ˜๋„ ์žˆ๋Š”๋ฐ

๊ฒ€์ƒ‰๊ธฐ๋Šฅ ํ•˜๋ฉด ๊ฐ์ข… ์—๋Ÿฌ๋„ ๊ฐ™์ด ๋ญํ˜€๋ฒ„๋ฆฌ๊ธฐ ๋•Œ๋ฌธ์— ์—๋Ÿฌ ํŒŒ์•…์„ ๋†“์ณ๋ฒ„๋ฆด๋•Œ๊ฐ€ ์ข…์ข… ๋ฐœ์ƒํ•จ.

์ด๋ฆ„ ์ง€์ •์œผ๋กœ ์ง€์ •์•ˆ๋œ ์˜ค๋ธŒ์ ํŠธ ๋กœ๊ทธ๋Š”ย ์ถœ๋ ฅ ์•ˆํ•˜๊ณ , ์—๋Ÿฌ ๋ฉ”์„ธ์ง€๋Š” ๊ทธ๋Œ€๋กœ ์ถœ๋ ฅ๋จ.ย