public class ExplainOrbit : MonoBehaviour { int _planetCount; public float radius; public float speed; void Start() { _planetCount = transform.childCount; for(int i = 0; i < _planetCount; i++) { var planet = transform.GetChild(i); planet.localPosition = Quaternion.AngleAxis(360 / _planetCount * i, Vector3.back) * Vector2.right * radius; } } void FixedUpdate() { transform.Rotate(Vector3.forward * speed); } }




๊ทธ๋ƒฅ ์ƒ๊ฐ๋‚˜๋Š”๋Œ€๋กœ ์›ํ์— ์ž‘์„ฑํ–ˆ๋Š”๋ฐ


๋‹ค์‹œ๋ณด๋‹ˆ ๊ตณ์ด _planetCount๋ฅผ ์“ธํ•„์š”๋Š” ์—†์—ˆ๋‚˜?


Start ํ•จ์ˆ˜ ์•ˆ์— ๋ถ€๋ถ„์„ ๋”ฐ๋กœ ๋‹ค๋ฅธ ๋งค์„œ๋“œ๋กœ ๋ฌถ์–ด์„œ


๊ฐฏ์ˆ˜ ๋ฐ”๋€”๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœํ•œ๋‹ค๊ฑฐ๋‚˜ ๊ทธ๋ ‡๊ฒŒ ์ˆ˜์ •ํ•˜๋ฉด ๋ ๋“ฏ?