ํŒŒ์ด์ฌ ์ฒ˜์Œ ๋ฐฐ์šฐ๋Š”๋ฐ..ย ย pyBox2D๋ฅผ ๊น”์•„๋ดค์–ด์š”

์ธํ„ฐ๋„ท์—์„œ ์˜ˆ์ œ์ฝ”๋“œ ๋”ฐ์„œ ํ•ด๋ณด๋Š”๋ฐ


from Box2D import *

world = b2World(gravity = (0, -10), doSleep = True)

ground1BodyDef = b2BodyDef()
ground1BodyDef.position.Set(0, 0)
ground1Body = world.CreateBody(ground1BodyDef)
ground1Shape = b2PolygonShape()
ground1Shape.SetAsBox(50, 1)
ground1Body.CreateFixture(shape = ground1Shape)

box1BodyDef = b2BodyDef()
box1BodyDef.type = b2_dynamicBody
box1BodyDef.position.Set(0, 5)
box1Body = world.CreateBody(box1BodyDef)
box1Shape = b2PolygonShape()
box1Shape.SetAsBox(1, 1)
box1FixtureDef = b2FixtureDef()
box1FixtureDef.shape = box1Shape
box1FixtureDef.density = 1
box1FixtureDef.friction = 0.3
box1Body.CreateFixture(box1FixtureDef)

timeStep = 1.0 / 60
velocity = 6.0
positers = 2.0

for i in range(60):
ย  ย  world.Step(timeStep. velocity, positers)
ย  ย  world.ClearForces()
ย  ย  print(box1Body.position)


Exception has occurred: AttributeError
'float' object has no attribute 'velocity'
File "D:\(ํด๋”๋ช…์€ ๊ฐ€๋ฆด๊ฒŒ์š”)\test_123.py", line 29, in <module> world.Step(timeStep. velocity, positers)


์š” ์ค„์—์„œ ๋ฌธ์ œ๊ฐ€ ๋œจ๋Š”๋ฐ

์ข€ ์ฐพ์•„๋ดค๋Š”๋ฐ ์ด ์˜ค๋ฅ˜ ๋œฐ๋•Œ๋Š” ์˜คํƒ€๋‚˜ ๋ชจ๋“ˆ์ด๋ฆ„์ด๋ž‘ ํŒŒ์ผ ์ด๋ฆ„์ด๋ž‘ ๋˜‘๊ฐ™์ด ํ•ด์„œ ๊ฑธ๋ฆฌ๋Š”

๊ทธ๋Ÿฐ ๊ฒฝ์šฐ๋ฐ–์— ์—†๋”๋ผ๊ตฌ์š”

Step() ์ธ์ˆ˜๋“ค ๋ณด๋‹ˆ๊นŒ Any, Any, Any ๋˜๋ฐ ์™œ timeStep์€ ์˜ค๋ฅ˜๊ฐ€ ์•ˆ๋‚˜๊ณ  velocity๋งŒ ์ €๋Ÿฐ๊ฑด๊ฐ€์š”


๋„์™€์ฃผ์„ธ์š”... ๋ถ€ํƒ๋“œ๋ ค์šฉ