ย ์ฝ”๋ฃจํ‹ด์•ˆ์—์„œ instantiate๋ฅผ ์“ฐ๊ณ  ์žˆ๋Š”๋ฐ ๊ฒŒ์ž„ ์‹œ์ž‘ ํ›„์— ๋ถˆํŠน์ •ํ•œ ์‹œ๊ฐ„ ๋™์•ˆ ์ •์ƒ ์ž‘๋™ ํ•˜๋‹ค๊ฐ€ ์–ด๋–ค ์ด์œ ์ธ์ง€ ๊ฐ‘์ž๊ธฐ

์ฝ”๋ฃจํ‹ด ๊ธฐ๋ฐ˜์œผ๋กœ ์›€์ง์ด๋Š” ๋ชจ๋“  ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋“ค์ด ๋‹ค ๋ฉˆ์ถฅ๋‹ˆ๋‹ค.(์ฝ”๋ฃจํ‹ด๋งŒ ๋ฉˆ์ถ”๊ณ  update๋Š” ์‹คํ–‰๋˜๋Š” ๋“ฏ ๋ณด์ž…๋‹ˆ๋‹ค.)


์•„๋ž˜๋Š” ์ฝ”๋ฃจํ‹ด ๊ธฐ๋ฐ˜์œผ๋กœ ๋™์ž‘ํ•˜๋Š” ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ์˜ ์Šคํฌ๋ฆฝํŠธ ์ค‘ ํ•œ ๋ถ€๋ถ„์ž…๋‹ˆ๋‹ค.

void Start()

ย  ย  {

ย  ย  ย  ย  targetPlayer = GameObject.Find("PlayerKing");

ย  ย  ย  ย  StartCoroutine(rookThink());ย  ย  ย  ย ย 

ย  ย  }


ย  ย  private IEnumerator rookThink()

ย  ย  {

ย  ย  ย  ย  if(hasTarget)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  hammer.GetComponent<Animator>().SetBool("bMake", false);

ย  ย  ย  ย  ย  ย  yield return new WaitForSeconds(3.5f);

ย  ย  ย  ย  ย  ย  StartCoroutine(rookMake());

ย  ย  ย  ย  }

ย  ย  }


ย  ย  private IEnumerator rookMake()

ย  ย  {

ย  ย  ย  ย  hammer.GetComponent<Animator>().SetBool("bMake", true);

ย  ย  ย  ย ย 

ย  ย  ย  ย  rookAudioSource.PlayOneShot(rookMakingClip); //๊นก๊นก ์†Œ๋ฆฌ

ย  ย  ย  ย  //ํฐ ์ƒ์„ฑ ์‹œ์ž‘

ย  ย  ย  ย  GameObject capsulePawn = Instantiate(pawnCapsulePrefab, pawnSpawnPos.position, Quaternion.identity);ย 

ย  ย  ย  ย  yield return new WaitForSeconds(2.5f); //2.5์ดˆ ๋Œ€๊ธฐ

ย  ย  ย  ย  Destroy(capsulePawn); //๋งŒ๋“  ๊ฒƒ ์—†์• ๊ธฐ


ย  ย  ย  ย  rookAudioSource.PlayOneShot(rookMakingClip); //๊นก๊นก ์†Œ๋ฆฌ

ย  ย  ย  ย  //๋ฐ˜์ฏค ๋งŒ๋“ค์–ด์ง„ ํฐ ์ƒ์„ฑ

ย  ย  ย  ย  GameObject halfPawn = Instantiate(pawnMakingPrefab, pawnSpawnPos.position, Quaternion.identity);ย 

ย  ย  ย  ย  yield return new WaitForSeconds(2.5f); //2.5์ดˆ ๋Œ€๊ธฐ

ย  ย  ย  ย  Destroy(halfPawn); //๋งŒ๋“ ๊ฒƒ ์—†์• ๊ธฐ


ย  ย  ย  ย  rookAudioSource.PlayOneShot(rookMakingClip); //๊นก๊นก ์†Œ๋ฆฌ

ย  ย  ย  ย  //์™„์„ฑ๋œ ํฐ ์ƒ์„ฑ

ย  ย  ย  ย  Instantiate(pawnDonePrefab, pawnSpawnPos.position, Quaternion.identity);

ย  ย  ย  ย  yield return new WaitForSeconds(2.5f); //2.5์ดˆ ๋Œ€๊ธฐ

ย  ย  ย  ย  StartCoroutine(rookThink()); //๋‹ค์‹œ ์ฝ”๋ฃจํ‹ด ์‹œ์ž‘

ย  ย  }


์ฒ˜์Œ์—๋Š” ์•„๋ž˜์˜ ์˜ค๋ฅ˜๊ฐ€ ๋– ์„œย ๊ฒ€์ƒ‰ํ•ด์„œ ์ฐพ์•„๋ณด๋˜ ์ค‘์—ย https://wergia.tistory.com/167 ์ด ์‚ฌ์ดํŠธ์˜ ๋ง๋Œ€๋กœ start์—์„œ ์ฝ”๋ฃจํ‹ด์„ ์‹œ์ž‘ํ•˜๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ํ•ด๊ฒฐํ–ˆ๋Š”๋ฐ

ย 


๊ทธ ์ดํ›„์—๋Š” ์ฝ˜์†”์ฐฝ์— ์˜ค๋ฅ˜๊ฐ€ ๋œจ์ง€ ์•Š๋Š”๋ฐ ๊ทธ๋ƒฅ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋“ค์ด ๋‹ค ๋ฉˆ์ถฐ๋ฒ„๋ฆฌ๋„ค์š”. ๊ทผ๋ฐ ๋˜ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์กฐ์ข…ํ•˜๋Š” ๊ธฐ๋ฌผ์€ ์ž˜ ์›€์ง์ด๊ณ  ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.

์ฝ”๋ฃจํ‹ด ์ด์™ธ์— Update์—์„œ ํ”Œ๋ ˆ์ด์–ดย ์บ๋ฆญํ„ฐ๋ฅผ ์ณ๋‹ค๋ณด๋Š” ๊ธฐ๋Šฅ์€ ๋˜ ์‹คํ–‰๋˜๊ณ  ์žˆ๊ณ ์š”.

์œ„์˜ ์‚ฌ์ดํŠธ ๋ง๋Œ€๋กœ ๋ญ”๊ฐ€ ์ฝ”๋ฃจํ‹ด์•ˆ์—์„œ instantiate๋ฅผ ํ•˜๋ฉด์„œ ์ƒ๊ธฐ๋Š” ์˜ค๋ฅ˜๊ฐ€ ๋œจ์ง€์•Š๋Š” ๋ฌธ์ œ ๊ฐ™์€๋ฐ..

์ผ๋‹จ yield return null์„ ๋ชจ๋“  ์ฝ”๋“œ์—์„œ ์—†์•ด๋Š”๋ฐ๋„ ๋ฌธ์ œ๊ฐ€ ํ•ด๊ฒฐ๋˜์ง„ ์•Š๋„ค์š”..


์˜ค๋ฅ˜ ์—†๋Š” ์˜ค๋ฅ˜๋Š” ์ฒ˜์Œ์ด๋ผ ๋‹นํ™ฉ์Šค๋Ÿฝ๋„ค์š”..

๋„์™€์ฃผ์„ธ์š”ใ