using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.EventSystems;


public class GridInteract : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler

{

ย  ย  InventoryController inventoryController;


ย  ย  public void OnPointerEnter(PointerEventData eventData)

ย  ย  {

ย  ย  ย  ย  Debug.Log("enter");

ย  ย  }


ย  ย  public void OnPointerExit(PointerEventData eventData)

ย  ย  {

ย  ย  ย  ย  Debug.Log("exit");

ย  ย  }


ย  ย  private void Awake()

ย  ย  {

ย  ย  ย  ย  inventoryController = FindObjectOfType(typeof(InventoryController)) as InventoryController;

ย  ย  }

}


UI ์ด๋ฏธ์ง€์— ๋„ฃ์–ด๋†จ๋Š”๋ฐ ๋งˆ์šฐ์Šคํฌ์ธํ„ฐ๋ฅผ ์˜ฌ๋ ค๋„ ๋กœ๊ทธ๊ฐ€ ์•ˆ๋– ์š” ๋ถ„๋ช… ๋ ˆ์ด์บ์ŠคํŠธ ํƒ€์ผ“ ์ฒดํฌ๊ฐ€ ๋˜์–ด์žˆ๋Š”๋ฐ ๋ญ๊ฐ€ ๋ฌธ์  ์ง€ ๋ชจ๋ฅด๊ฒ ์–ด์š” ํ‘ํ‘