a05e30ad261abb43ae3c326158db343a33eee78cae6c5d6974ef8a


์˜ˆ๋ฅผ๋“ค์–ด ๋ธํƒ€๋ฃฌ๊ฐ™์€ ํ„ด์ œ๊ฒŒ์ž„์„ ๋ณด๋ฉด ์ด๋ ‡๊ฒŒ ์บ๋ฆญ๋ณ„๋กœ ์„ ํƒ์ด ๊ฐ€๋Šฅํ•œ๋ฐ


์ทจ์†Œํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด ์ด์ „์— ์ด๋ฏธ ๊ฒฐ์ •ํ–ˆ๋˜ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์„ ์ทจ์†Œํ•˜๊ณ  ์žฌ์„ ํƒ์ด ๊ฐ€๋Šฅํ•˜์ž–์•„


์ด๊ฑธ ์Šคํƒ์œผ๋กœ ๊ตฌํ˜„์„ ํ•ด๋ณด๋ ค๋Š”๋ฐ ๊ทธ ์Šคํƒ์„ ๊ตฌ์กฐ์ฒด๋กœ ๋งŒ๋“ค๋ ค๊ณ ํ•จ


์บ๋ฆญํ„ฐ์˜ ํ–‰๋™๋“ค์„ ๊ณต๊ฒฉ์ธ์ง€ ๋ฐฉ์–ด์ธ์ง€, ๊ณต๊ฒฉ์ž๊ฐ€๋ˆ„๊ตฐ์ง€, ๋ฐฉ์–ด์ž๊ฐ€ ๋ˆ„๊ตฐ์ง€ ์ด๋Ÿฐ ๊ฐ’๋“ค์„ ๊ตฌ์กฐ์ฒด์— ๋„ฃ์œผ๋ ค๊ณ  ํ•˜๋Š”๋ฐ




public struct StruckOfAct

{

public enum typeOfAct

{

move, attack

}

public int type;


public int attacker;


public int defender;




public StruckOfAct(int att, int def, int typ)

{

attacker = att;

defender = def;

type = typ;

}


}


์ด๋Ÿฐ์‹์œผ๋กœ ๋งŒ๋“  ๊ตฌ์กฐ์ฒด๋ฅผ MonoBehaviour๋ฅผ ์ƒ์†๋ฐ›์€ ํด๋ž˜์Šค ์™ธ๋ถ€์— ์„ ์–ธํ•ด์„œ


stack<StruckOfAct> ์ž๋ฃŒํ˜•์œผ๋กœ ์“ธ ๊ณ„ํš์ธ๋ฐ


MonoBehaviour๋ฐ–์— ๊ตฌ์กฐ์ฒด๋ฅผ ์ •์˜ํ•ด์„œ ์ƒ๊ธฐ๋Š” ๋ฌธ์ œ๊ฐ€์žˆ๋Š”์ง€, ์•„๋‹ˆ๋ฉด ์Šคํƒ ์ฒ˜๋ฆฌ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•œ ๋” ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์ด ์žˆ์Œ?


์Šค์Šค๋กœ ์™„์ „ ๋…ํ•™ํ•ด๋ณด๋А๋ผ ์ง์ ‘ ์ƒ๊ฐํ•œ๊ฑฐ๋ผ ๋ถ€์กฑํ•œ๊ฒŒ ์žˆ์„์ˆ˜ ์žˆ์Œ