์ง€๊ธˆ์€


์ฝ”๋ฃจํ‹ด ์‚ฌ์šฉํ•ด์„œย 

IEnumerator Timer() { yield return new WaitForSeconds(0.1f); tt ++; StartCoroutine("Timer"); }

ํƒ€์ด๋จธ ๋งŒ๋“ค๊ณ 


์—…๋ฐ์ดํŠธ์— if ๋ฌธ์จ์„œ

if(tt=100&&k=1)//ํƒ€์ด๋จธ 10์ดˆ๋–„ ์ž‘๋™

{

k=0;

GameObject 1note = Instantiate(Note, tfNoteAppear.position, Quaternion.identity);

StartCoroutine("delay");

k=1

}

๋”œ๋ ˆ์ด ์จ์„œ ์ด๋ ‡๊ฒŒ ํ•˜๋Š”๋ฐ ์ข€ ๋ณต์žกํ•œ๊ฑฐ ๊ฐ™์•„์„œ

์ข€ ๋” ๊ดœ์ฐฎ์€ ๋ฐฉ๋ฒ• ์žˆ์–ด?