์ธํ„ฐ๋„ท์— ์‰ฝ๊ฒŒ ์ฐพ์„ ์ˆ˜ ์žˆ๋Š” ์ž๋ฃŒ๋“ค์—์„œ๋Š” ๋Œ€๋ถ€๋ถ„ ๋ฐฐ์—ด์„ ์ง€์ •ํ•˜๊ณ , ์ธ์ŠคํŽ™ํ„ฐ์—์„œ ๊ทธ ๋ฐฐ์—ด์„ ์ง€์ •ํ•œ ์ƒํƒœ์—์„œ ์˜ค๊ฑฐ๋‚˜,


๊ฒ€์ƒ‰ํ•  ์ˆ˜ ์žˆ๋Š” ๋ชจ๋“  ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ฐฐ์—ด๋กœ ์ง€์ •ํ•˜๊ณ (GameObject[] aaa =ย ์œผ๋กœ ์ง€์ •)ย ์‹œ์ž‘ํ•˜๋Š” ํ˜•ํƒœ๋ผ ์ž˜ ์ดํ•ด๊ฐ€ ์•ˆ๋จ...


๋ฐฐ์—ด์€ ์ง€์ •๋งŒ ๊ฐ€๋Šฅํ•จ? OnTriggerEnter์—์„œ this.GameObject๋ฅผ other ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๊ฐ€์ง„ย ๋ฐฐ์—ด๊ณผ ๊ฐ™๋„๋กย ์ง€์ •ํ•˜๋Š”๊ฒŒ ์•„๋‹ˆ๋ผ, ๋ฐฐ์—ด์— ์ƒˆ๋กœ์šด ๊ฒƒ์„ ํ•˜๋‚˜ย ์ถ”๊ฐ€ํ•˜๋Š” ํ˜•ํƒœ๋กœ ์“ฐ๊ณ  ์‹ถ์€๋ฐ, ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ์ด ์žˆ์Œ?