_rigid.velocity = new Vector2(-look.x, 1) * 10;



_rigid.AddForce(new Vector2(-look.x, 1) * 10, ForceMode2D.Impulse);



์ง€๊ธˆ ๋‚ด๊ฐ€ ์ด๊ฑฐ ๋‘˜๋‹ค ์จ๋ดค๋Š”๋ฐย 


๋‚ด๊ฐ€์›ํ•˜๋Š”๊ฑด 1๋ฒˆ๊ฐ™์€ ๋„‰๋ฐฑ์ธ๋ฐ


์ž๊พธ 2๋ฒˆ์ฒ˜๋Ÿผ ๋˜๋Š”๋ฐ ์ด์œ ๊ฐ€ ๋ญ”์ง€ ํ˜น์‹œ ์•Œ๋ ค์ค„์ˆ˜์žˆ์Œ?


X๊ฐ’ ์•„๋ฌด๋ฆฌ ๋ณ€๊ฒฝํ•ด๋ด๋„ ๋‹ฌ๋ผ์ง€์ง€๋Š” ์•Š๊ณ  ์†๋„๋ž‘ ๊ฑฐ๋ฆฌ๋งŒ ๋‹ฌ๋ผ์ง€๊ณ  ๊ฒฐ๊ตญ์€ ์ง€์ˆ˜ํ•จ์ˆ˜๊ณก์„ ์ฒ˜๋Ÿผ ๋„‰๋ฐฑ์„ํ•˜๋Š”๋ฐ..