public TextMeshProUGUI[] scoreText;
void ScoreTimeLogic(){
ย  ย  ย  ย  scoreText[0].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[1].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[2].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[3].text = string.Format("{0:n0}",playerinfo.score);


์ด๋ ‡๊ฒŒ ๊ณ„์† ํ•œ๋ฌด ๋ฐฐ์—ด์„ ์ค„์ˆ˜๋Š” ์—†๋Š”๋ฐ ๋ฐฐ์—ด ์ „์ฒด๋ฅผ ์นญํ•˜๋Š” ๊ฒŒ ์—†์œผ๋ฉด

ย  ย  ย  ย  for(int i =0; i >= 3; i++){
ย  ย  ย  ย  scoreText[0].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[1].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[2].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  ย  ย  scoreText[3].text = string.Format("{0:n0}",playerinfo.score);
ย  ย  }


์ด๋ ‡๊ฒŒ ์จ๋„ ๋˜๋ ค๋‚˜?