OverflowException: Value was either too large or too small for an Int32.

System.Decimal.ToInt32 (System.Decimal d) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)

System.Convert.ToInt32 (System.Decimal value) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)

UnityEditor.Purchasing.GooglePlayProductCatalogExporter.PackPrice (UnityEngine.Purchasing.ProductCatalogItem product) (at Library/PackageCache/com.unity.purchasing@4.5.1/Editor/GooglePlayProductCatalogExporter.cs:284)

UnityEditor.Purchasing.GooglePlayProductCatalogExporter.Export (UnityEngine.Purchasing.ProductCatalog catalog) (at Library/PackageCache/com.unity.purchasing@4.5.1/Editor/GooglePlayProductCatalogExporter.cs:60)

UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.ExportHelper (UnityEditor.Purchasing.ProductCatalogEditor+IProductCatalogExporter exporter, System.String path) (at Library/PackageCache/com.unity.purchasing@4.5.1/Editor/ProductCatalogEditor.cs:1460)

UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.Export (UnityEditor.Purchasing.ProductCatalogEditor+IProductCatalogExporter exporter) (at Library/PackageCache/com.unity.purchasing@4.5.1/Editor/ProductCatalogEditor.cs:1424)

UnityEditor.Purchasing.ProductCatalogEditor+ProductCatalogExportWindow.OnGUI (UnityEngine.Rect rect) (at Library/PackageCache/com.unity.purchasing@4.5.1/Editor/ProductCatalogEditor.cs:1321)

UnityEditor.PopupWindow.OnGUI () (at <5e26277f966d4f80afa5d51573eba699>:0)

UnityEditor.HostView.OldOnGUI () (at <5e26277f966d4f80afa5d51573eba699>:0)

UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.OpenGate () (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <fbddd4b6a38a43f8acee7fd19fb6ee84>:0)

UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <dd3e446df64a4cc4811a8f1adf352c16>:0)



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