1 2 3 4 5 6 7 8 9 10 | LeanTween.scale(this.winPanel, Vector3.one, 0.2f).setEase(LeanTweenType.easeInBack).setOnComplete(() => { LeanTween.delayedCall(this.gameObject, 1f, () => { LeanTween.scale(this.winPanel, Vector3.zero, 0.2f).setEase(LeanTweenType.easeInBack); }); }); winPanel.transform.DOScale(1, 0.2f).SetEase(Ease.InBack).OnComplete(() => { winPanel.transform.DOScale(0, 0.2f).SetDelay(1).SetEase(Ease.InBack); }); | cs |
같은 구현 다른 코드
두트윈이 더 간결하고 SetDelay() 로 해결되는게 제일 차이점인듯
걍 재미로 해봄
요런건 시퀀스 쓰는게 깔끔한듯