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        LeanTween.scale(this.winPanel, Vector3.one, 0.2f).setEase(LeanTweenType.easeInBack).setOnComplete(() =>
        {
            LeanTween.delayedCall(this.gameObject, 1f,
                () => { LeanTween.scale(this.winPanel, Vector3.zero, 0.2f).setEase(LeanTweenType.easeInBack); });
        });
 
        winPanel.transform.DOScale(10.2f).SetEase(Ease.InBack).OnComplete(() =>
        {
            winPanel.transform.DOScale(00.2f).SetDelay(1).SetEase(Ease.InBack);
        });
cs



같은 구현 다른 코드

두트윈이 더 간결하고 SetDelay() 로 해결되는게 제일 차이점인듯

걍 재미로 해봄