๋กœ์ง์€ย  ย ๋Œ€๊ฐ• ์ด๋Ÿฐ ์‹์ธ๋ฐย  "Spawn" ์„ ๋ชป์ฐพ๋Š”๊ฑด์ง€ ๋นŒ๋“œํ•˜๋ฉด Transform(0,0,0) ํ”Œ๋ ˆ์ด์–ด ์œ„์น˜ ์— ๊ฐ™์ด ์†Œํ™˜๋ฉ๋‹ˆ๋‹ค.

ย void Awake()

ย  ย  {

ย  ย  ย  ย  // ์„ ์–ธํ•œ ๋ฌธ์ž์—ด์—ย  ์ด๋ฆ„์œผ๋กœ ์—๋„ˆ๋ฏธ์˜ค๋ธŒ์ ํŠธ ์ดˆ๊ธฐํ™”

ย  ย  ย  ย  enemyObj = new string[] { "EnemyGhost", "EnemyWolf", "EnemyOrk" };

ย  ย  ย  ย  spawners = GameObject.FindGameObjectWithTag("Spawn").GetComponentsInChildren<Transform>();

ย  ย  ย  ย  SpawnEnemy();

ย  ย  }

ย  ย void SpawnEnemy()

ย  ย  {

ย  ย  ย  ย  // ์˜ค๋ธŒ์ ํŠธํ’€๋ง 3)ย  ์˜ค๋ธŒ์ ํŠธํ’€์„ ๋ฐ›์•„์™€์„œ ์‚ฌ์šฉ

ย  ย  ย  ย  GameObject enemy = objectManager.MakeObj(enemyObj[0]);

ย  ย  ย  ย ย 

ย  ย  ย  ย  // ๋ชฌ์Šคํ„ฐ ๋ฐฐ์น˜

ย  ย  ย  ย enemy.transform.position = spawners[1].transform.position;


ํ˜น์‹œ ์–ด๋–ค๋ฌธ์ œ์ธ์ง€ ์กฐ๊ธˆ์ด๋ผ๋„ ์˜ˆ์ƒ๊ฐ€๋Šฅํ•œ๋ถ€๋ถ„์ด ์žˆ์„๊นŒ์š”?

์—๋””ํ„ฐ ์ƒ์—์„œ๋Š” Spawn์ž์‹์˜ spawn[o],spawn[1]........... ์ž˜ ์œ„์น˜๋ฉ๋‹ˆ๋‹ค

์งˆ์‚ญ์€ ์•„๋ฌด๋‹ต๋ณ€์ด ์—†์„๊ฒฝ์šฐ๋Š” ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค