์œ ๋‹ˆํ‹ฐ ๊ณผ์ œํ•˜๋Š”๋ฐ ๋ฌธ ์ƒํ˜ธ ์ž‘์šฉ ๋„ฃ์œผ๋ ค๊ณ  ํ•ด์„œย 


using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;


public class EnterHouse : MonoBehaviour

{

ย  ย  public GameObject door;


ย  ย  void Update()

ย  ย  {

ย  ย  ย  ย  if (Input.GetButtonDown("E"))

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  SceneManager.LoadScene("Main");

ย  ย  ย  ย  }

ย  ย  }

}

์ด๋ ‡๊ฒŒ ๋„ฃ๊ณ  ๋ฌธ์— ๋ฐ•์Šค๋ž‘ ํŠธ๋ฆฌ๊ฑฐ, ๋ฆฌ์ง€๋“œ ๋„ฃ์–ด์ค€๋‹ด์— ์‹คํ–‰ ํ–ˆ๋Š”๋ฐ


ArgumentException: Input Button E is not setup.

To change the input settings use: Edit -> Settings -> Input

EnterHouse.Update () (at Assets/EnterHouse.cs:12)



์ผ์ผ€ ๋œจ๋„ค... ์ดˆ๋ณด๋ผ์„œ ์•„๋ฌด๊ฒƒ๋„ ๋ชฐ๋ผ ๋ฒ„ํŠผ ๋งŒ๋“ค์–ด ์ฃผ๋ผ๋Š”๊ฑด ์•Œ๊ฒ ๋Š”๋ฐ ์–ด๋–ป๊ฒŒ?