UPROPERTY()
AActor* Something;


์ด ์žˆ์Œ


๊ทผ๋ฐ


void SomeClass::SomeFunc()
{
ย  ย  AActor* Pointer = Something;

}


์ด๋ ‡๊ฒŒ ์‚ฌ์šฉํ•˜๋ฉด Pointer ๊ฐ€ ๊ฐ€๋ฆฌํ‚ค๋Š” ๊ฐ์ฒด๊ฐ€ GC๋กœ ์ธํ•ด ์ง€์›Œ์ง€๋ฉด์„œ Something ์ด ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ๊ฐ์ฒด๊ฐ€ ํŒŒ๊ดด๋  ๊ฐ€๋Šฅ์„ฑ์ด ์žˆ์Œ?

๋งŒ์•ฝ ๊ทธ๋ ‡๋‹ค๋ฉด ์–ด๋–ป๊ฒŒ ํ•ด๊ฒฐํ•ด์•ผํ•จ?