๋ณด์Šค ํŒจํ„ด ์ œ์ž‘์ค‘์ธ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ๋งž์ถฐ์„œ ํžˆํŠธ๋ฐ•์Šค๋ฅผ ๋„๊ณ  ์ผค๊ป€๋ฐ ์ด๊ฑธ ๊ทธ๋ƒฅ ์ฝ”๋ฃจํ‹ด์œผ๋กœ waitforseconds๋กœ ๊ณต๊ฒฉ ์• ๋‹ˆ๋ฉ”์ด์…˜์— ๋งž์ถฐ์„œ ๊ป๋‹ค์ผœ๋„ ๋˜๋Š”๊ฑด๊ฐ€์š”?

ex) ์ฃผ๋จน์„ ํฌ๊ฒŒ ํœ˜๋‘๋ฅผ๋•Œ ์ฃผ๋จน์„ ๋“œ๋Š”์‹œ๊ฐ„ 0.3์ดˆ ํœ˜๋‘๋ฅด๋Š” ์‹œ๊ฐ„ 0.7์ดˆ ๋ผ๊ณ  ํ–ˆ์„๋•Œ

anim.SetTrigger("Attack2"); //anim๋Š” animator

yield return new WaitForSeconds(0.3f);

swing.SetActive(true); //swing์€ ๊ณต๊ฒฉํžˆํŠธ๋ฐ•์Šค ์ฝœ๋ผ์ด๋” ๋„ฃ์–ด๋†“์€ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ

yield return new WaitForSeconds(0.7f);

swing.SetActive(false);

์ด๋Ÿฐ์‹์œผ๋กœ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ ๋” ์ข‹์€ ๋ฐฉ๋ฒ•์ด ์žˆ๋‚˜์š”?