private KeyCode[] sequence = new KeyCode[]{

KeyCode.A,

KeyCode.B,

KeyCode.C};

private int sequenceIndex;

private void Update() {

if (Input.GetKeyDown(sequence[sequenceIndex])) {

if (++sequenceIndex == sequence.Length){

sequenceIndex = 0;

// sequence typed

}

} else if (Input.anyKeyDown) sequenceIndex = 0;

}

--

private KeyCode[] sequence = new KeyCode[]{
KeyCode.A,
KeyCode.B,
KeyCode.C};
private int sequenceIndex;
private void Update() {
if (Input.GetKeyDown(sequence[sequenceIndex])) {
if (++sequenceIndex == sequence.Length){
sequenceIndex = 0;
// sequence typed
}
} else if (Input.anyKeyDown) sequenceIndex = 0;
}

---


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