private KeyCode[] sequence = new KeyCode[]{
KeyCode.A,
KeyCode.B,
KeyCode.C};
private int sequenceIndex;
private void Update() {
if (Input.GetKeyDown(sequence[sequenceIndex])) {
if (++sequenceIndex == sequence.Length){
sequenceIndex = 0;
// sequence typed
}
} else if (Input.anyKeyDown) sequenceIndex = 0;
}
--
private KeyCode[] sequence = new KeyCode[]{
KeyCode.A,
KeyCode.B,
KeyCode.C};
private int sequenceIndex;
private void Update() {
if (Input.GetKeyDown(sequence[sequenceIndex])) {
if (++sequenceIndex == sequence.Length){
sequenceIndex = 0;
// sequence typed
}
} else if (Input.anyKeyDown) sequenceIndex = 0;
}
---
์ด๋ฐ ๋ฐฉ์ ์ต์ ๋ฒ ์ฌ๋ฌ๊ฐ ํด๋์ผ๋ฉด ์ต์ ํ ๊ฐ๋ณ์ ์ผ ๊ฑฐ ๊ฐ์๋ฐ
๊ฒฉ๊ฒ ์ฅ๋ฅด๊ฐ ๋ค์ ธ์ ๊ทธ๋ฐ๊ฐ ๋ ๋์ ๋ฐฉ๋ฒ์ ๋ชป์ฐพ๊ฒ ์
BSD๋ ์ฃฝ์๊ณ
ํด๋น ๋๊ธ์ ์ญ์ ๋์์ต๋๋ค.
๋งํ ๋ฒํผ ์ฐ๋ฉด ๋ ๋ฏ