public class ๋ณ€์ˆ˜๋ช…: MonoBehaviour

{


public void LevelSelect(int _int = 0)

{

level = _int;

๊ฒŒ์ž„ ๋ฐฉ๋ฒ•.SetActive(false);

๋ ˆ๋ฒจ ์„ ํƒ.SetActive(true);

GameObject.FindGameObjectWithTag("NextButton").

GetComponent<Button>().interactable = false; // Next Button ์—†์œผ๋ฉด Null Ex~์—๋Ÿฌ ๋ฐœ์ƒ

if (level == 1)

{

SetEasyMode();

}

if (level == 2)

{

SetHardMode();

}


}


protected void SetEasyMode()

{

LvPanel.SetActive(false);

study8Panel.SetActive(true);

study9Panel.SetActive(false);

if (study8Panel == true)

{

panelstream = 3;

}

Debug.Log("์‰ฌ์›€ ์ž…์žฅ");

GameObject.FindGameObjectWithTag("NextButton").

GetComponent<Button>().interactable = true; // LevelSelect ์—์„œ ๋น„ํ™œ์„ฑํ™” ํ•œ Next ๋ฒ„ํŠผ ํ™œ์„ฑํ™”

}

}


์ด๊ฑฐ๋ฅผ setEzmode๋งŒ ๋‚จ๊ฒจ์„œ ์ž์‹ํด๋ž˜์Šค์—์„œ setezmode๋ฅผ ๋งˆ์Œ๋Œ€๋กœ ์ฃผ๋ฌด๋ฅด๊ณ  ์ˆ˜์ •ํ•˜๊ฒŒ๋” ํ•˜๋ ค ํ•˜๋Š”๋ฐ ์•ˆ๋˜๋Š”๊ฑฐ์•ผ??


base ์“ฐ๋Š”๊ฑด๊ฐ€?


์ฑ…์œผ๋กœ๋Š” ๋ดค๋Š”๋ฐ ์ด์ œ ๊ธฐ์–ต์ด ์•ˆ๋‚˜... ๋ฏธ์น˜๊ฒ ์–ด...


public class ๋ณ€์ˆ˜๋ช…2 : ๋ณ€์ˆ˜๋ช…

{

ย protected void lvSelect()

ย  ย  {

ย  ย  ย  ย  SetEasyMode();

ย  ย  }


...}


์—ฌ๊ธฐ์„œ ์ € ๊ด„ํ˜ธ ์•ˆ์— ์ฝ”๋“œ๋ฅผ ์งœ๊ฑฐ๋‚˜ ๋Œ€๊ด„ํ˜ธ ์“ฐ๋‹ˆ๊นŒ ์•ˆ๋œ๋‹ค๊ณ  ๊ทธ๋ž˜