์š” ๋™์˜์ƒ ๋ณด๋ฉด


Canvas ์— ๋ ˆ๋ฒจ๋งค๋‹ˆ์ ธ ์Šคํฌ๋ฆฝํŠธ ๋„ฃ์–ด ๋†“๊ณ  ๋ฒ„ํŠผ 3๊ฐœ ๋งŒ๋“ค์–ด์„œ ๊ฑฐ๊ธฐ์— ์—˜๋ ˆ๋ฉ˜ํŠธ ๊ฐ๊ฐ ๋„ฃ์–ด๋†“์€ํ›„

ํ”Œ๋ ˆ์ดํ•ด๋ณด๋ฉด

๋ ˆ๋ฒจ1๋งŒ ํ™œ์„ฑํ™” ๋˜์–ด์žˆ๊ณ  ๋‚˜๋จธ์ง€๋Š” ๋ฒ„ํŠผ ๋น„ํ™œ์„ฑํ™”๊ฐ€ ๋˜์–ด ์žˆ์–ด์•ผ ํ•˜๋Š”๋ฐ


์™œ ๋‚˜๋Š” ๋ฒ„ํŠผ์ด 3๊ฐœ๋‹ค ์ „๋ถ€ ํ™œ์„ฑํ™” ๋˜์žˆ์„๊นŒ์š”



public class StageManager : MonoBehaviour
{
int StageUnlocked;
public Button[] buttons;
void Start()
{
StageUnlocked = PlayerPrefs.GetInt("Stageinlocked",1);

for (int i = 0; i < buttons.Length; i++)
{
buttons[i].interactable = false;
}
for (int i = 0; i< StageUnlocked; i++)
{
buttons[i].interactable = true;
}
}

public void LoadStage(int StageIndex)
{
SceneManager.LoadScene(StageIndex);
}



levelr ๋Œ€์‹  Stage๋กœ ๋ฐ”๊พผ๊ฑฐ ๋ฐ–์— ์—†๋Š”๋ฐ ๋ญ˜ ๋†“์นœ๊ฑด์ง€ ๋ชจ๋ฅด๊ฒ ์–ด์š”.