var fixedSimGroup = World.CreateSystemManaged<FixedStepSimulationSystemGroup>();
fixedSimGroup.Timestep = 0.1f;
fixedSimGroup.Update();

์ด๊ฑธ๋กœ DOTS ๋ฌผ๋ฆฌ ๊ณ„์‚ฐ ์ฃผ๊ธฐ ๋ฐ”๊ฟจ๋Š”๋ฐ
์กด๋‚˜ ์ด์ƒํ˜„์ƒ ๋‚˜ํƒ€๋‚˜๊ณ  ์ œ๋Œ€๋กœ ์ ์šฉ๋„ ์•ˆ๋จ

์ด๊ฑฐ ๋‚ด๊ฐ€ ์ž˜๋ชปํ•œ๊ฑฐ๋ƒ ์•„๋‹˜ ๋ฒ„๊ทธ๋ƒ