์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์—์„œ ์“ฐ์ด๋Š” isPhone ๋ผ๋Š” ๋ณ€์ˆ˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค .

์ด ๋ณ€์ˆ˜๋Š” ํ•ด๋‹น ์Šคํฌ๋ฆฝํŠธ์—์„œ ์Šคํƒœํ‹ฑ ์„ ์–ธ์„ ํ–ˆ๋Š”๋ฐ ๋‹ค๋ฅธ ์Šคํฌ๋ฆฝํŠธ์—์„œ ์ด ๋ณ€์ˆ˜๋ฅผ ๊ฐ€์ง€๊ณ  ์ž‘์—…ํ•˜๋ ค๊ณ  ํ•  ๋•Œ

์›๋ž˜๋Š” ๊ฐ’์ด ๋‹ฌ๋ผ์ ธ์•ผํ•˜๋Š”๋ฐ ๊ณ„์† ๊ณ ์ •๊ฐ’์œผ๋กœ ์œ ์ง€๊ฐ€ ๋˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

ํ˜น์‹œ ์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์—์„œ isPhone ์„ ๋ฆฌํ„ด๊ฐ’์œผ๋กœ ๋”ฐ๋กœ ์ง€์ •ํ•ด์ค˜์•ผํ•˜๋Š”๊ฑด๊ฐ€์š”?




IEnumerator Phone()

{

if (pDown && moveVec == Vector3.zero && !isJump && !isDodge)

{

anim.SetTrigger("doPhone");

Debug.Log("ํฐ์‹คํ–‰");

cellPhone.gameObject.SetActive(true);

while (isPhone)

{

if (Input.anyKeyDown && !pDown)

{

anim.SetTrigger("stopAnim");

Debug.Log("์• ๋‹ˆ๋ฉ”์ด์…˜์ข…๋ฃŒ");

isPhone = false;

cellPhone.gameObject.SetActive(false);

break;

}

yield return new WaitForSeconds(0.001f);

}


}

isPhone = true;

}

ํ•ด๋‹น ์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์ฝ”๋“œ์ž…๋‹ˆ๋‹ค!


๊ทธ๋ฆฌ๊ณ  ๋‹ค๋ฅธ ์Šคํฌ๋ฆฝํŠธ์—์„œ


void Update() {

if (Player.isPhone == true)

{

gameObject.SetActive(true);

Debug.Log(Player.isPhone);

}

else if(Player.isPhone == false)

{

gameObject.SetActive(false);

Debug.Log(Player.isPhone);


} ์ด๋ ‡๊ฒŒ ์ ‘๊ทผํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฐ˜ํ™˜๊ฐ’์ด true๋กœ ๊ณ ์ •๋˜์–ด์žˆ์Šต๋‹ˆ๋‹ค ใ… 

์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์—์„œ ์“ฐ์ด๋Š” isPhone ๋ผ๋Š” ๋ณ€์ˆ˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค .

์ด ๋ณ€์ˆ˜๋Š” ํ•ด๋‹น ์Šคํฌ๋ฆฝํŠธ์—์„œ ์Šคํƒœํ‹ฑ ์„ ์–ธ์„ ํ–ˆ๋Š”๋ฐ ๋‹ค๋ฅธ ์Šคํฌ๋ฆฝํŠธ์—์„œ ์ด ๋ณ€์ˆ˜๋ฅผ ๊ฐ€์ง€๊ณ  ์ž‘์—…ํ•˜๋ ค๊ณ  ํ•  ๋•Œ

์›๋ž˜๋Š” ๊ฐ’์ด ๋‹ฌ๋ผ์ ธ์•ผํ•˜๋Š”๋ฐ ๊ณ„์† ๊ณ ์ •๊ฐ’์œผ๋กœ ์œ ์ง€๊ฐ€ ๋˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

ํ˜น์‹œ ์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์—์„œ isPhone ์„ ๋ฆฌํ„ด๊ฐ’์œผ๋กœ ๋”ฐ๋กœ ์ง€์ •ํ•ด์ค˜์•ผํ•˜๋Š”๊ฑด๊ฐ€์š”?

IEnumerator Phone()

{

if (pDown && moveVec == Vector3.zero && !isJump && !isDodge)

{

anim.SetTrigger("doPhone");

Debug.Log("ํฐ์‹คํ–‰");

cellPhone.gameObject.SetActive(true);

while (isPhone)

{

if (Input.anyKeyDown && !pDown)

{

anim.SetTrigger("stopAnim");

Debug.Log("์• ๋‹ˆ๋ฉ”์ด์…˜์ข…๋ฃŒ");

isPhone = false;

cellPhone.gameObject.SetActive(false);

break;

}

yield return new WaitForSeconds(0.001f);

}

}

isPhone = true;

}

ํ•ด๋‹น ์ฝ”๋ฃจํ‹ด ํ•จ์ˆ˜์ฝ”๋“œ์ž…๋‹ˆ๋‹ค!

๊ทธ๋ฆฌ๊ณ  ๋‹ค๋ฅธ ์Šคํฌ๋ฆฝํŠธ์—์„œ

void Update() {

if (Player.isPhone == true)

{

gameObject.SetActive(true);

Debug.Log(Player.isPhone);

}

else if(Player.isPhone == false)

{

gameObject.SetActive(false);

Debug.Log(Player.isPhone);

}

} ์ด๋ ‡๊ฒŒ ์ ‘๊ทผํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฐ˜ํ™˜๊ฐ’์ด true๋กœ ๊ณ ์ •๋˜์–ด์žˆ์Šต๋‹ˆ๋‹ค ใ