๋ฐ”๋ณด๊ฐ™์€์งˆ๋ฌธ ์ฃ„์†ก..


์‚ฌ์ด๋“œ๋ทฐ์—์„œ

ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ ์˜ ์‹œ์•ผ์— ๋“ค์–ด์™”์„๋•Œ ์ ์ด ํ–‰๋™ํ•˜๋Š”๊ฑธ ๊ฐ„๋‹จํžˆ ๋งŒ๋“ค์–ด๋ณด๋ ค๊ณ  ํ–ˆ๋Š”๋ฐ

๋จธ๋ฆฟ์†์œผ๋กœ๋Š” ์  xย + ์‹œ์•ผ ๊ฐ’์ด ํ”Œ๋ ˆ์ด์–ด์˜ x๋ณด๋‹ค ์ž‘์„ ๊ฒฝ์šฐ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์‹œ์•ผ์— ๋“ค์–ด์™€ ์žˆ๋Š”๊ฑฐ์ž–์•„?

์‹ถ์–ด์„œ ํ•ด๋ดค๋”๋‹ˆ ใ…‡ใ…‡์ž‘๋™์„ ํ•จ.


๊ทผ๋ฐ ๋˜‘๊ฐ™์€ ์ฝ”๋“œ ๋ณต๋ถ™ํ•˜์ง€ ์•Š์œผ๋ ค๋ฉด ํ•จ์ˆ˜๋กœ ๋”ฐ๋กœ ๋นผ๋†“๋Š”๊ฒŒ ์ข‹์•„์„œ

public bool Looking()ํ•จ์ˆ˜๋ฅผ ๋งŒ๋“ค๊ณ  ์ ์ด ๋ฐ”๋ผ๋ณด๋Š” ๋ฐฉํ–ฅ์— ๋”ฐ๋ผ ๋‹ค๋ฅด๊ฒŒ ํ•ด์ฃผ๋ ค๊ณ  (1์€ ์˜ค๋ฅธ์ชฝ, -1๋Š” ์™ผ์ชฝ)

public bool Looking()
{
if (direction == 1)
{
return PlayerControl.Instance.transform.position.x < transform.position.x + sight;
}

else

{

return PlayerControl.Instance.transform.position.x < transform.position.x - sight;

}


}

์ด๋ ‡๊ฒŒ ํ•ด์คฌ๊ฑฐ๋“ ? ๊ทผ๋ฐ IDE์—์„œ else ์ดํ›„๊ฐ€ ์ „๋ถ€ ๋ฌด์‹œ๋œ๋‹ค๊ณ  ๋œจ๋„ค.. ์‹ค์ œ๋กœ๋„ ์ž‘๋™์„ ์•ˆํ•˜๊ณ 

์ด๊ฑฐ ์™œ์ด๋Ÿฐ๊ฑฐ์ž„?