์˜ค๋žœ๋งŒ์— ์ผ์ง€... ๋ฐธ๋Ÿฐ์‹ฑ์ด ์ฐธ ์–ด๋ ค์šด ์™€์ค‘์— ์žฌ๋ฏธ์—†์–ด์„œ ์ตœ์ ํ™”๋ฅผ ํ•ด๋ดค์Šต๋‹ˆ๋‹ค.

์—”์ง„์€ ์œ ๋‹ˆํ‹ฐ ์—”์ง„

I.
ย hit ์ƒํ™ฉ์ด ๋ฐœ์ƒํ–ˆ์„ ๋•Œ ์ƒ๊ธฐ๋Š”ย vfx์˜ ์ตœ์ ํ™”๋ฅผ ์ง„ํ–‰ํ–ˆ์Œ.

์ผ€์ด์Šค๋“ค์€ ๋‹ค์Œ๊ณผ ๊ฐ™์Œ.
(i) vfxgraph
(ii) vfxgraph flipbook
(iii) animator
(iv) particle system flipbook (alpha clipping.)

๊ฒฐ๊ณผ (๋น ๋ฅผ ์ˆ˜๋ก ์•ž)
ย (iv, 19-20FPS) - (iii, 8FPS) - (i, 10-11 FPS) - (ii, 8 FPS)

๋‚ด ๊ฒฝ์šฐ์˜ ์ธก์ • ๊ฒฐ๊ณผ์ด๋ฏ€๋กœ, ์ฐธ๊ณ ์šฉ์œผ๋กœ๋งŒ ์‚ฌ์šฉํ•˜๊ธธ ๋ฐ”๋žŒ. (์ธ๊ฒŒ์ž„ ์ตœ์•…์˜ ์ƒํ™ฉ(๋‚ด๊ฐ€ ๊ฐ€์ •ํ•œ)์—์„œ ํ…Œ์ŠคํŠธ๋ฅผ ์ง„ํ–‰ํ–ˆ์Œ.)

II.ย damageText๋„ ์ตœ์ ํ™”๋ฅผ ์ง„ํ–‰ํ–ˆ์Œ.
์ด๊ฑฐ๋Š” ์ด๊ฒƒ๋งŒ ์ œ๋Œ€๋กœ ์•Œ ์ˆ˜ ์žˆ๋„๋ก ๋”ฐ๋กœ ํ…Œ์ŠคํŠธ ํ™˜๊ฒฝ์„ ๋งŒ๋“ค์—ˆ์Œ.
์•Œ๊ณ  ์‹ถ์—ˆ๋˜ ๊ฒƒ์€

"
(i) gameObject๋ฅผย active,ย inactive
vs
(ii) text component๋ฅผ enable, disable
์–ด๋А ๊ฒƒ์ด ๋น ๋ฅธ๊ฐ€?
"

ํ™˜๊ฒฝ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์Œ.
1500๊ฐœ์˜ damgeText๋ฅผ ๋งŒ๋“ค๊ณ ,ย 
๋‘ ๊ฐ€์ง€ ๊ฒฝ์šฐ ํ…Œ์ŠคํŠธ.
ํ‰๊ท  ๊ฐ’์„ ์•Œ๊ณ  ์‹ถ์—ˆ์œผ๋ฏ€๋กœ 30์ดˆ๊ฐ„ ๊ฒฐ๊ณผ๋ฅผ ์Œ“๊ณ  ํ‰๊ท ์„ ๋ณด์—ฌ์ฃผ๋Š” ๊ฑธ๋กœ ๋งŒ๋“ค์—ˆ์Œ.

๊ฒฐ๊ณผ => (ii) ๊ฐ€ ๋” ๋น ๋ฆ„.
(i) ๋Š” ๋Œ€๋žต 8 FPS, 115ms
(ii) ๋Š” ๋Œ€๋žต 10 FPS, 100ms


๊ฒฐ๋ก  =>
I. particle system flipbook์ด ๊ฐ€์žฅ ๋นจ๋ž๋‹ค.
II. text componenet๋Š” gameObject๋ฅผ ์ผœ๊ณ  ๋„๋Š” ๊ฒƒ๋ณด๋‹ค ํ•ด๋‹น componenet๋ฅผ ์ผœ๊ณ  ๋„๋Š” ๊ฒƒ์ด ๋” ๋น ๋ฅด๋‹ค. <= ๊ทผ๋ฐ ์ด๊ฑด UI ๊ด€๋ จ ์ตœ์ ํ™” ์ฐพ๋‹ค๊ฐ€ ํ˜น์‹œ? ํ–ˆ๋˜ ๊ฑฐ๋‹ˆ๊นŒ UI ํ•ด๋ณด์‹  ๋ถ„๋“ค์€ ์ด๋ฏธ ์•„์‹œ๋Š” ์‚ฌํ•ญ์ผ ์ˆ˜๋„ ์žˆ์Œ.ย ๋ณธ์ธ๋„ ํ”„๋กœํŒŒ์ผ๋Ÿฌ์—์„œ re\gister(์ด๊ฒŒ ๊ธˆ์ง€์–ด๋„ค...).. ์–ด์ฉŒ๊ตฌ๊ฐ€ ๋ณด์—ฌ์„œ ํ•œ๊ฑฐ๊ณ ..

์ตœ์ ํ™”๋Š” ๊ทผ๋ฐ ๋” ํ•ด์•ผํ•˜๋„ค.. 30FPS ๋ชฉํ‘œ๋กœ ์žก์•„์•ผ์ง€

์กฐ์–ธ ํ™˜์˜. ๋ณธ์ธ๋„ ์ดˆ๋ณด์ž„.