private void Jump()
{
if (_isLongJump)
{
_rigidbody2D.AddForce(Vector2.up * jumpPower, ForceMode2D.Impulse);
_animator.SetBool("IsJumping", true);
}
else if (!_isLongJump)
{
_animator.SetBool("IsJumping", false);
}
}


์œ„์™€ ๊ฐ™์€ ์ฝ”๋“œ๋กœ ์ ํ”„ ๊ตฌํ˜„ ํ•ด๋†จ๋Š”๋ฐ ํŠธ๋ฆฌ๊ฑฐ๋กœ ์•ˆํ•˜๊ณ  ๊ตณ์ด ์ €๋ ‡๊ฒŒย "IsJumping"ย ์„ ๋ถ„๋ฆฌํ•ด๋†“์€ ์ด์œ ๋Š” ๋‚™ํ•˜ ๋ชจ์…˜์ด ๋”ฐ๋กœ ์žˆ์–ด์„œ ๊ทธ๋Ÿฐ๊ฑฐ๋‹ˆ ์–‘ํ•ด๋ถ€ํƒ

๋ฌธ์ œ๋Š” ์ €๋ ‡๊ฒŒ ํ•ด๋†“์œผ๋ฉดย Jump()ย ย ์ด ํ•จ์ˆ˜๊ฐ€ย FixedUpdate()ย ๋‚ด์—์„œ ์‹คํ–‰๋˜๋Š” ๊ฑฐ๋ผ ์ž๊พธย trueย ๋กœ ์„ค์ •ํ•ด๋ฒ„๋ ค์„œ ๊ทธ๋Ÿฐ์ง€ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ํ”„๋ ˆ์ž„๋‹จ์œ„๋กœ ๋ฐ˜๋ณต๋ผ์„œ 2ํ”„๋ ˆ์ž„, 3ํ”„๋ ˆ์ž„ ๋ชจ์…˜์ด ์ถœ๋ ฅ ์•ˆ๋˜๊ณ  1ํ”„๋ ˆ์ž„ ๋ชจ์…˜๋งŒ ๋ฌดํ•œ ๋ฐ˜๋ณตํ•ด๋ฒ„๋ฆผ ์ด๊ฑฐ ์–ด์ผ€ ๋ฐ”๊พธ๋ƒ