2๋‹จ ์ ํ”„๊ฐ€ ๊ฐ€๋Šฅํ•œ ๊ฒŒ์ž„์—์„œ Any -> Jump -> JumpToFall -> Fall

์„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋„˜๊ฒจ์ฃผ๊ณ  ์‹ถ์€๋ฐ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ JumpState ๋ผ๋Š” Float ํ˜• ๋ณ€์ˆ˜๋กœ ์„ค์ •ํ•ด์„œ

์บ๋ฆญํ„ฐ๊ฐ€ ๋•…์— ์žˆ์ง€ ์•Š์„ ๋•Œ, JumpState = Rigidbody2D.velocity.y ๋กœ ํ•˜๊ฒŒ ํ–ˆ๋”๋‹ˆ

JumpToFall ๋ชจ์…˜์ด ์กด๋‚˜ ์งง๊ฒŒ๋งŒ ๋‚˜์˜ค๊ณ  Fall๋กœ ๋น ๋ฅด๊ฒŒ ๋ฐ”๋€Œ์–ด๋ฒ„๋ฆฌ๋„ค

ํŒŒ๋ผ๋ฏธํ„ฐ ์กฐ๊ฑด์„ ์ด๋ฆฌ์ €๋ฆฌ ๋ฐ”๊ฟ”๋ด๋„ JumpToFall ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ์˜จ์ „ํžˆ ๋ณด๊ธฐ๊ฐ€ ํž˜๋“ ๋ฐ

๊ณต์ค‘์—์„œ ์†๋„๊ฐ€ 0์— ์ˆ˜๋ ดํ•˜๋Š”๋ฐ ๊ฑธ๋ฆฌ๋Š” ์‹œ๊ฐ„(์ƒ์Šนํ–ˆ๋‹ค๊ฐ€ ๋‚™ํ•˜ํ•˜๋Š”)์„ ๋Š˜๋ฆฌ๋Š” ์ธ์œ„์ ์ธ ๋ฐฉ๋ฒ•์ด ๋ญ๊ฐ€์žˆ์„๊นŒ?