ย  ย  void OnTriggerStay(Collider other)

ย  ย  {

ย  ย  ย  ย  if (other.tag == "Weapon")

ย  ย  ย  ย  ย  ย  nearObject = other.gameObject;

ย  ย  ย  ย  Debug.Log(nearObject.name);

ย  ย  }


ย  ย  void OnTriggerExit(Collider other)

ย  ย  {

ย  ย  if (other.tag == "Weapon")

ย  ย  ย  ย  nearObject = null;

}


๊ฐ•์˜๋ณด๋‹ˆ๊นŒ ์ด๋ ‡๊ฒŒ ๋นจ๊ฐ„์ƒ‰์œผ๋กœ ์ถฉ๋Œ์ง€์—ญ์—์„œ ๋น ์ ธ๋‚˜๊ฐ€๋Š” ํ•จ์ˆ˜๋„ ์ ๋˜๋ฐ ์ €๊ฑฐ ๊ตณ์ด ์•ˆ์ ์–ด๋„ ์ง€์—ญ์—์„œ ๋ฒ—์–ด๋‚˜๋ฉด ์—๋Ÿฌ์•ˆ๋œจ๊ณ ย  ์ถฉ๋Œ์•ˆํ•œ๊ฑธ๋กœ ๋‚˜์™€์„œ์•„์ดํ…œ๋„ ํš๋“๋„ ์•ˆ๋˜๋˜๋ฐ ์™œ ์ €๋ ‡๊ฒŒ ์ ๋Š”๊ฑฐ์•ผ?