OnJump ๊ฐ™์€ ๊ฒฝ์šฐ๋Š” Button ํ˜•์‹ ์ธํ’‹์ž„



๊ทธ๋Ÿฐ๋ฐ OnMove, OnJump ๊ฐ™์€ ํ”Œ๋ ˆ์ด์–ด ์ธํ’‹ ๊ด€๋ จ ํ•จ์ˆ˜ ์•ˆ์—์„œ๋Š” ๋ฆฌ์ง€๋“œ๋ฐ”๋””๊ฐ€ ์•ˆ๋˜๋”๋ผ๊ณ 



์–ด๋–ป๊ฒŒ ํ•ด์•ผ OnJump๋ฅผ ๋ฐœ๋™ํ–ˆ์„ ๋•Œ, Fixed์— ์žˆ๋Š” AddForce๋ฅผ ๋ฐœ๋™์‹œํ‚ฌ ์ˆ˜ ์žˆ์„๊นŒ?



if (Input.GetButtonDown(KeyCode.Space))

{

rigid.AddForce(Vector2.up);

}



์ด๋Ÿฐ ๋ฐฉ์‹์€ ์•ˆ๋จ.ย ํ”Œ๋ ˆ์ด์–ด ์ธํ’‹์„ ์“ฐ๋ฉด ์›๋ž˜ ์“ฐ๋˜ ๋ฐฉ์‹์œผ๋กœ๋Š” ํ‚ค์ž…๋ ฅ์ด ์•ˆ๋ฐ›์•„์ง€๋”๋ผ๊ณ