public string speakerName;

์บ๋ฆญํ„ฐ ์ด๋ฆ„์„ ์ด๊ฑธ๋กœ ์ •ํ•ด์ง„ ์ด๋ฆ„์„ ์“ฐ๊ณ  ์žˆ๋Š”๋ฐ


์ค‘๊ฐ„์— PlayerPrefs ์— ์ €์žฅํ•ด๋‘” ์ด๋ฆ„์„ ๋ถˆ๋Ÿฌ์™€์„œ ์“ฐ๋ ค๊ณ ํ•ฉ๋‹ˆ๋‹ค

์ด๋ฆ„์ €์žฅ์€

public InputField inputName;


public void Save()

{

PlayerPrefs.Setstring("Name", inputName.text);

}

์ด๋ ‡๊ฒŒ ์ €์žฅํ•˜๊ณ ์žˆ๊ณ 


์ด๋ฆ„ ๋„์šฐ๋Š”๊ฑฐ๋Š”


public TextMeshProUGUI personNameText;


StartCoroutine(TypeText(currentScene.sentences[++sentenceIndex].text));

personNameText.text=currentScene.sentences[sentenceIndex].speaker.speakerName;


์ด๋ ‡๊ฒŒ ์ž‘์„ฑํ•ด์„œ ์“ฐ๊ณ ์žˆ์Šต๋‹ˆ๋‹ค.

์ฝ”๋ฃจํ‹ด ์•„๋ž˜์— if๋ฌธ์„์จ์„œ speakerName ์ด ํŠน์ • ์ด๋ฆ„์ด๊ฑฐ๋‚˜ ๋นˆ์นธ์ด๋ฉด prefs์— ์žˆ๋Š” ์ด๋ฆ„์„ ๋ฐ›์•„์˜ค๋Š”๊ฒŒ ๊ฐ€๋Šฅํ• ๊นŒ์š”?

์•ˆ๋œ๋‹ค๋ฉด ์–ด๋–ค๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?