์•„๋ž˜์ฒ˜๋Ÿผ ์‹ฑ๊ธ€ํ†ค ์จ๋„ ๋˜๋Š” ์ง€ ์ข€ ๋ด์ค˜.


์ž์ฃผ ๋ถˆ๋Ÿฌ๋‹ค ์“ฐ๋Š” ์ด๋ฏธ์ง€๊ฐ€ ์žˆ์Œ. ์˜ˆ๋ฅผ ๋“ค๋ฉด ์ฝ”์ธ, ๋ณด์„, ๋ฌด๊ธฐ ์ด๋ฏธ์ง€ ๋“ฑ๋“ฑ..

์ด๋ฅผ ์•„๋ž˜์™€ ๊ฐ™์ด ์‹ฑ๊ธ€ํ†ค์œผ๋กœ ๋งŒ๋“ค์–ด์„œ ์“ฐ๊ณ  ์žˆ์Œ.


public class Images: MonoBehaviour

{

public static Images S;

public Sprite coin;

public Sprite jewel;

public Sprite[] weapons;


void Awake()

{
S = this;

}

}


์œ„์™€ ๊ฐ™์ด ๋งŒ๋“ค๊ณ  ์“ฐ๊ณ  ์žˆ์–ด.

๋ญ ํ•ญ์ƒ ๋ฉ”๋ชจ๋ฆฌ ๋ฌผ๊ณ  ์žˆ์–ด์„œ Resources ํด๋”์— ์ด๋ฏธ์ง€ ๋„ฃ๋Š” ๊ฑฐ๋ž‘ ๋ณ„๋งŒ ์ฐจ์ด๊ฐ€ ์—†๊ฒ ์ง€๋งŒ์„œ๋„ ์‹ฑ๊ธ€ํ†ค์— ๋„ฃ์–ด์„œ ์“ฐ๋ฉด ๋ญ”๊ฐ€ ์ฝ”๋”ฉํ•˜๊ธฐ ํŽธํ•ด์„œ ์“ฐ๊ณ  ์žˆ์–ด.


๊ทผ๋ฐ ๋ฌธ๋œฉ ๋ฉ”๋ชจ๋ฆฌ ๊ณ„์† ๋ฌผ๊ณ  ์žˆ๋Š”๊ฒŒ ์‹ ๊ฒฝ์“ฐ์ด๋Š”๋ฐ... ๋ฉ”๋ชจ๋ฆฌ ๋ฌผ๊ณ  ์žˆ์ง€ ์•Š๊ฒŒ ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ?

ํ˜น์‹œ๋‚˜ Gameobject.find๋กœ ์˜ค๋ธŒ์ ํŠธ ์ฐพ์•„์„œ ์Šคํฌ๋ฆฝํŠธ ์ฐธ์กฐํ•˜๋Š” ๋ฐฉ์‹ ๋ง๊ณ ..