๋ชฝํƒ€์ฃผ๋กœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์žฌ์ƒํ•ด์„œ ๋ฌด๊ธฐ ๋ฐ”๊ฟ€ ๋•Œ๋งˆ๋‹ค ๋ฐ”๊พธ๋Š” ๋ฌด๊ธฐ์˜ ์ž”์ƒ์ด ๋‚จ๋Š”๋ฐ ์™œ ๊ทธ๋Ÿฌ๋Š”๊ฑด์ง€ ๋ชจ๋ฅด๊ฒ ์Œ; ๋ณด๋‹ค์‹œํ”ผ ๋ฉ”์‰ฌ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ž์ฒด๋Š” ๋ฉ€์ฉกํ•จ...

๋ธ”๋ Œ๋“œ ์ „๋ถ€ 0์ดˆ๋กœ ๋งž์ท„๊ณ  ์ž๋™ ๋ธ”๋ Œ๋“œ ์•„์›ƒ ์ฒดํฌํ•ด๋†“์Œ

์• ๋‹˜ BP ์•ˆ์—์„œ ๋ธ”๋ Œ๋“œํ•˜๋Š”๊ฒƒ๋„ ์ „๋ถ€ 0์ดˆ


CurrentWeapon->SetActorHiddenInGame(true);
CurrentWeapon->SetActorEnableCollision(false);
CurrentWeapon->SetActorTickEnabled(false);

CollectedWeapon[ChangingWeaponSlot]->SetActorHiddenInGame(false);
CollectedWeapon[ChangingWeaponSlot]->SetActorEnableCollision(true);
CollectedWeapon[ChangingWeaponSlot]->SetActorTickEnabled(true);

๋ฌด๊ธฐ ๋ฐ”๊ฟ€ ๋•Œ ์ด๋Ÿฐ์‹์œผ๋กœ ์ด์ „ ๋ฌด๊ธฐ ์ˆจ๊ธฐ๊ณ  ๋ฐ”๊ฟ€ ๋ฌด๊ธฐ ๋‹ค์‹œ ๋ถˆ๋Ÿฌ์˜ค๋Š”๋ฐ ์ด๊ฒŒ ๋ฌธ์ œ์ผ ์ˆ˜ ์žˆ์„๊นŒ?