์นด๋ฉ”๋ผ๋ฅผ ์˜ค๋ธŒ์ ํŠธ์— ๊ณ ์ •ํ–ˆ๋”๋‹ˆ ์ถฉ๋Œ๊ฐ€๋Šฅํ•œ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์›€์ง์ด๋Š” ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ ์˜ค๋ธŒ์ ํŠธ๋กœ ๋น„๋น„๋‹ˆ๊น ์นด๋ฉ”๋ผ๊ฐ€ ๋ถ€๋“ค๊ฑฐ๋ฆฌ๋ฉด์„œ ์ดํƒˆํ•˜๋Š” ํ˜„์ƒ์ด์žˆ์Šต๋‹ˆ๋‹ค.


์˜์ƒ์€ ๋”ฑ ํ˜„์ƒ๋งŒ ์ดฌ์˜ํ•ด์„œ ์˜ฌ๋ ค๋’€์Šต๋‹ˆ๋‹ค.






์ง€๊ธˆ ์˜ค๋ธŒ์ ํŠธ ์ƒํƒœ๊ฐ€ ์ด๋Ÿฐ์‹์œผ๋กœ ๋˜์–ด์žˆ๊ณ  ์นด๋ฉ”๋ผ๋ฅผ ๊ณ ์ •์‹œํ‚ค๋Š” ์ฝ”๋“œ๊ฐ€ ๋ฌธ์ œ์ธ๊ฑฐ๊ฐ™์€๋ฐ


CamPosition ์˜ค๋ธŒ์ ํŠธ๋ฅผ Player ์˜ค๋ธŒ์ ํŠธ์˜ ๋ฒกํ„ฐ (0, 10, -10)์œผ๋กœ ๊ณ ์ •์‹œํ‚ค๊ณ  ์‹ถ์€๋ฐ ์ฝ”๋“œ๋ฅผ ์–ด๋–ป๊ฒŒ ๊ณ ์น˜๋ฉด ๋ ๊นŒ์š”?


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usingย System.Collections;
usingย System.Collections.Generic;
usingย UnityEngine;
ย 
publicย classย CamPosResย :ย MonoBehaviour
{
ย ย ย ย publicย GameObjectย CamPosition;
ย 
ย ย ย ย voidย Update()
ย ย ย ย {
ย ย ย ย ย ย ย ย CamPosition.transform.localPositionย =ย newย Vector3(0,ย 10,ย -10);
ย ย ย ย }
}
cs

ํ˜„์žฌ ์ด๋Ÿฐ์‹์œผ๋กœ ์นด๋ฉ”๋ผ ์œ„์น˜ ์„ค์ •ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค.