public class Test

{

ย  public UnityActionย onReleaseEvent ;

}


//////////////////////

ย public UnityAction onTest;

ย public Testย _character;


๋ฐฉ๋ฒ•1 ๊ตฌ๋…,ํ•ด์ œ๊ฐ€๋Šฅย 

ย  ย  private void Start()

ย  ย  {

ย  ย  ย  ย  onTest += () => { print("๋ฐฉ๋ฒ•1"); };

ย  ย  ย  ย  _character.onReleaseEvent += onTest;

ย  ย  ย  ย  _character.onReleaseEvent -= onTest;


ย  ย  }

๋ฐฉ๋ฒ•2 ํ•ด์ œ๋ถˆ๊ฐ€

ย private void Start()

ย {

_character.onReleaseEvent += () => { print("๋ฐฉ๋ฒ•2"); };
ย }
์ด๋Ÿฐ์‹์œผ๋กœ ํ•œ๋ฒˆ๋” ์—ฐ๊ฒฐํ•ด์ฃผ๋Š”์‹์œผ๋กœ ํ•˜๋ฉด ๋”๋А๋ฆผ?? ๋งŽ์œผ๋ฉด ์•ˆ์ข‹์•„์ง??? ์ด๋ ‡๊ฒŒํ•˜๋ฉด ์ต๋ช…๋ฉ”์„œ๋“œ๋„ ๊ตฌ๋…,ํ•ด์ œ ๊ฐ€๋Šฅํ•ด์„œย