#ifndef LIGHTING_CEL_SHADED_INCLUDED
#define LIGHTING_CEL_SHADED_INCLUDED
void LightingCelShaded_float(out float3 Color)
{
#if defined(SHADERGRAPH_PREVIEW)
#else
Β Β Color = float3(0.5f, 0.5f, 0.5f);
#endif
}
#endif
컬λ¬κ° μ μΈμ΄ μλλ€λκ±° κ°μλ° μ νλΈλ μ½λλ λκ°μ λ¨Έκ° λ¬Έμ μΌκ°μ?
if defined(SHADERGRAPH_PREVIEW) λΈλ‘ μμλ μ΄κΈ°νλ₯Ό ν΄μ€μΌμ§ μμ΄λ κ·Έλνμμλ μ κ±°λ‘ μμν λκ°