1. "Game Programming Patterns" by Robert Nystrom (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž๊ฒŒ์ž„ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํŒจํ„ดใ€)
  2. "Introduction to Game Design, Prototyping, and Development" by Jeremy Gibson Bond (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž๊ฒŒ์ž„ ๋””์ž์ธ ์ž…๋ฌธ์„œใ€)
  3. "Unity in Action: Multiplatform Game Development in C#" by Joe Hocking (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž์œ ๋‹ˆํ‹ฐ ์ธ ์•ก์…˜ใ€)
  4. "Game Development Essentials: Game Interface Design" by Kevin Saunders and Jeannie Novak (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž๊ฒŒ์ž„ ๋””์ž์ธ ์‹ค๋ฌด ๊ฐ€์ด๋“œ - ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธใ€)
  5. "Level Up! The Guide to Great Video Game Design" by Scott Rogers (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž๊ฒŒ์ž„ ๋””์ž์ธ ๋งˆ์Šคํ„ฐ - ์žฌ๋ฏธ์žˆ๋Š” ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋น„๋ฒ•ใ€)
  6. "The Art of Game Design: A Book of Lenses" by Jesse Schell (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž๊ฒŒ์ž„ ๋””์ž์ธ์˜ ์˜ค๋””์„ธ์ดใ€)
  7. "Programming Game AI by Example" by Mat Buckland (ํ•œ๊ธ€ ๋ฒˆ์—ญ๋ณธ : ใ€Ž์˜ˆ์ œ๋กœ ๋ฐฐ์šฐ๋Š” ๊ฒŒ์ž„ AI ํ”„๋กœ๊ทธ๋ž˜๋ฐใ€)


์ด์ค‘์—์„œ 1๋ฒˆ ์ฝ์–ด๋ณด๋ ค๋Š”๋ฐ ใ„ฑใ…Š์Œ?