์ œ๊ฑฐ ํ• ๋–„ ๋‘๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ค‘ ๋จธ๊ฐ€ ๋” ๊ดœ์ฐฎ์Œ??ย  ์‚ญ์ œํ• ๋•Œ.


1.ย  var poolable =ย ย GetComponent<Poolable>()

ย  ย  if(poolable)

//Push

else

//Destroy


2๋ฒˆ์งธ ๋ฐฉ๋ฒ•ย 

Poolable์ปด ํฌ๋„ŒํŠธ์—์„œ OnEnable ์ผ๋•Œย 

Poolsystem.instance.Add(this)ํ•ด์„œ

Poolsystem์˜ Dictionary<int,pooalble>์— ์ถ”๊ฐ€


ํ‚ค : int๋Š” ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ์•„์ด๋””,

๊ฐ’ : poolable

์‚ญ์ œ์‹œ์— ,ย 

Dictionary์— ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธid ์žˆ์œผ๋ฉด push

์•„๋‹ˆ๋ฉด ํŒŒ๊ดด.


๋จธ๊ฐ€ ๋” ๊ดœ์ฐฎ์Œ??

ํ…Œ์ŠคํŠธ๋ฅผ ์ž˜๋ชปํ–ˆ๋‚˜ ์†๋„์—์„œ๋Š” 2๋ฒˆ์งธ๊ฐ€ ์‚ด์ง๋”๋น ๋ฅผ๊ฒƒ๊ฐ™์€๋ฐ FPS์ฐจ์ด๊ฐ€ ๊ฑฐ์˜์—†๋„ค..