์–ด๋–ค ํˆฌ์‚ฌ์ฒด๋ฅผ ๋˜์งˆ ๋•Œ,


Projectile ์ด๋ผ๋Š” ์˜ค๋ธŒ์ ํŠธ์—

ใ„ด Collider ์ปดํฌ๋„ŒํŠธ

ใ„ด Particle System ์ปดํฌ๋„ŒํŠธ๊ฐ€ ์žˆ๋‹ค๋ฉด,


์ผ๋ฐ˜์ ์œผ๋กœ ๋‚˜์˜ ์‹œ์Šคํ…œ์€


Projectile์ด ๋‚ ์•„๊ฐ€๋ฉด์„œ, Particle์ด ์ž…์ž๋ฅผ ๋งˆ๊ตฌ ๋ฟŒ๋ ค์คŒ.
Projectile์ด ์ตœ๋Œ€ ์‚ฌ๊ฑฐ๋ฆฌ์— ๋‹ค๋‹ค๋ฅด๊ฑฐ๋‚˜, ์ตœ๋Œ€์˜ ์ ์„ ๊ณต๊ฒฉํ•˜๊ฒŒ ๋˜๋ฉด, ์ž๋™์œผ๋กœ ์‚ฌ๋ผ์ง€๊ฒŒ ๋˜๋Š”๋ฐ,
์ด๋•Œ, ์•„๋ฌด๋ž˜๋„ Particle System๋„ ์‚ฌ๋ผ์ง€๊ฒŒ ๋จ!
๊ทธ๋ ‡๊ธฐ์—, ํ—ˆ๊ณต์— ๋ถ€์œ ํ•˜๊ณ  ์žˆ๋Š” ํŒŒํ‹ฐํด๋„ ์‚ฌ๋ผ์ ธ ๋ฒ„๋ฆผ! LifeTime์ด ์•„์ง ๋‚จ์•„์žˆ๋”๋ผ๋„!

๋‚œ ํŒŒํ‹ฐํด ์ปดํฌ๋„ŒํŠธ๊ฐ€ ์‚ฌ๋ผ์ ธ๋„, ํŒŒํ‹ฐํด์ด LifeTime๋™์•ˆ ์ƒ์กดํ•˜๊ฒŒ ๋งŒ๋“ค๊ณ  ์‹ถ์–ด! ์–ด๋–ป๊ฒŒ ํ•ด์•ผํ• ๊นŒ?

๋‚ด ์ƒ๊ฐ์—๋Š” Projectile์— ์ด๋ฒคํŠธ๋ฅผ ๋„ฃ๊ณ , ํŒŒํ‹ฐํด์„ ๋”ฐ๋กœ ๋Œ๋ฆฌ๋Š” ๋ฐฉ์‹๋„ ์ƒ๊ฐํ•ด๋ดค๋Š”๋ฐ, ์ด๊ฑด ๋„ˆ๋ฌด ๋ณต์žกํ•œ ๋ถ€๋ถ„์ž„!
์•„๋งˆ ์ข‹์€ ์˜ต์…˜์ด Partilce System Component์— ์žˆ์„ ๊ฑฐ๋ผ๊ณ  ์ถ”์ธก๋˜๋Š”๋ฐ, ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ?


=========================================================


ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค.

์ƒ๊ฐ๋ณด๋‹ค ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค.

Projectile์ด ์‚ฌ๋ผ์ง€๋Š” ์‹œ์ ์„ ์•Œ ๋•Œ์˜ ํ•ด๊ฒฐ๋ฒ• ์ฆ‰, ์ง์ ‘ Destroyํ•  ๋•Œ์˜ ํ•ด๊ฒฐ๋ฒ•์ž…๋‹ˆ๋‹ค.

์‚ฌ๋ผ์ง€๋Š” ์‹œ์ ์—์„œ Destroy๋Œ€์‹  CustomDestroyEvent๋ฅผ ๋ถˆ๋Ÿฌ์™”์Šต๋‹ˆ๋‹ค.

์ด๋•Œ, CustomDestroyEvent๊ณผ destroyDelay๋ผ๋Š” ๋ณ€์ˆ˜๊ฐ€ ์žˆ๋‹ค๋ฉด,
ํ•จ์ˆ˜ ๋‚ด์—์„œ
ํŒŒํ‹ฐํด ๋ฐฉ์ถœ์„ ์ •์ง€์‹œํ‚ค๊ณ , ์Šคํ”„๋ผ์ดํŠธ์™€ ์ฝœ๋ผ์ด๋”๋ฅผ enable = false๋กœ ๊ฐ€๋ ค๋‘ก๋‹ˆ๋‹ค.
์ด๋Ÿฌ๋ฉด ๋งˆ์น˜ ์‚ฌ๋ผ์กŒ์ง€๋งŒ, ํŒŒํ‹ฐํด์ด ๋ฐฉ์ถœ๋˜๋Š” ๊ฒƒ ์ฒ˜๋Ÿผ ๋А๊ปด์ง€๊ฒ ์ฃ .
๊ทธ ํ›„, destoyDelay๋ฅผ ํ†ตํ•ด Invoke๋กœ Destroy๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค.

๊ทธ๋Ÿผ ๋ณ„๊ฐœ์˜ ์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑ์—†์ด ์™„์„ฑ๋ฉ๋‹ˆ๋‹ค!

๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.