GetButtonDown / GetButtonUp ์„ ์ด์šฉํ•ด์„œ ์ ํ”„ํ•˜๊ฒŒ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ, ( Jump = Space )


์ŠคํŽ˜์ด์Šค๋ฅผ 5 ~ 15 ๋ฒˆ ์ •๋„ ๋ˆŒ๋Ÿฌ์•ผ ํ•œ๋ฒˆ ์ธ์‹ํ•ฉ๋‹ˆ๋‹ค. ๋ฌด์Šจ ๋ฌธ์ œ์ผ๊นŒ์š”?



์ฝ”๋“œ๋Š” ์ด๋Ÿฌํ•ฉ๋‹ˆ๋‹ค.




public class Myball : MonoBehaviour

{

Rigidbody rigid; // Rigidbody ๋ผ๋Š” Type์˜ ๋ณ€์ˆ˜ rigid๋ฅผ ์ƒ์„ฑํ•ด์คŒ.


void Start()

{

rigid = GetComponent<Rigidbody>(); // < > ์•ˆ์—๋Š” ๋ณ€์ˆ˜ํƒ€์ž…์„ ๋„ฃ์–ด์ค€๋‹ค.

}


void FixedUpdate()

{

if (Input.GetButtonDown("Jump")){

rigid.AddForce(Vector3.up * 25 , ForceMode.Impulse);

Debug.Log("์ž‘๋™");

}


}

}



์ด๊ฒƒ์ €๊ฒƒ ๊ณ ๋ฏผํ•ด๋ณด๋‹ค๊ฐ€......




[ 1 ] FixedUpdate() ๋Œ€์‹ , Update() ๋ฅผ ์จ์„œ ํ•˜๋ฉด, ์ •์ƒ์ž‘๋™ ํ•ฉ๋‹ˆ๋‹ค. ์—ฐํƒ€ํ•˜๋ฉด ์ ํ”„ ์ ํ”„ ์ ํ”„ ์—ฐ์†์œผ๋กœ ๋ฉ๋‹ˆ๋‹ค.



ํ•˜์ง€๋งŒ ๋ฌผ๋ฆฌ์—”์ง„์€ ์ปดํ“จํ„ฐ ์‚ฌ์–‘์— ๋”ฐ๋ผ ๋ฐ”๋€Œ๋ฉด ์•ˆ๋˜๋‹ˆ, FixedUpdate()์— ๋„ฃ์–ด๋ผ๊ณ  ํ•ด์„œ,


๊ทธ๋ ‡๊ฒŒ ํ–ˆ๋”๋‹ˆ ์ €๋ชจ์–‘์ž…๋‹ˆ๋‹ค.




[ 2 ] GetButton ์œผ๋กœ ํ…Œ์ŠคํŠธ ํ•ด๋ดค๋”๋‹ˆ, ์ •์ƒ์ž‘๋™ ํ•ฉ๋‹ˆ๋‹ค. ์ŠคํŽ˜์ด์Šค ๋ˆ„๋ฅด๊ณ  ์žˆ์œผ๋ฉด ์ ํ”„๊ฐ€ ์—ฐ์†์œผ๋กœ ๋˜์–ด์„œ ๋‚ ์•„๊ฐ‘๋‹ˆ๋‹ค.


GetButtonDown / GetButtonUp ์š”๋†ˆ๋“ค๋งŒ ์ง€๋ž„๋งž๊ฒŒ ์—ฌ๋Ÿฌ๋ฒˆ ์—ฐํƒ€ ํ•ด์•ผ ํ•œ๋ฒˆ ์ธ์‹ ๋ ๊นŒ๋ง๊นŒ์ž…๋‹ˆ๋‹ค.



[ 3 ] ์œ ๋‹ˆํ‹ฐ ๊ป๋‹ค ์ผœ๋„ ์ฆ์ƒ ๋™์ผํ•ฉ๋‹ˆ๋‹ค.




๋„์™€์ค์„ธ์š”